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DeathevokatioN
Senior Member


Posts: 1967
Registered: 03-10



Super Jamie said:

lol, screenshots please



http://i232.photobucket.com/albums/ee101/NecroMolester/Screenshot_Heretic_20100317_114155.png

I don't have a screenshot of what it looked like at the time, this what it looks like now... so just imagine this, but more complex with worthless ugly details and everything is either bright green or dark green! This is what it eventually looked like after another 6 hours of removing the detail, and changing colors! I even had a dream about this section and woke up with a headache, hahahah, I'm going to remove more detail and I've been thinking about removing this section altogether.

Last edited by DeathevokatioN on 03-17-10 at 19:05

Old Post 03-17-10 19:00 #
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Super Jamie
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Posts: 2664
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DeathevokatioN said:
http://i232.photobucket.com/albums/...0317_114155.png

Ah I think that looks fine. The only thing I'd change would be those triangles at the entrance, pointy shapes like that don't often go well in the Doom engine.

Old Post 03-17-10 23:21 #
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Snakes
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Posts: 1352
Registered: 09-09


Worst editing experience? Um... Probably the 1000 linedefs that I lost after I forgot to save using Doombuilder. Yee-haw.

Worst experience with mapping general, though - Forgetting to put maps 4 and what I had done of 5 for ih.wad on to my flash drive before my computer got Mr. Virus. I haven't had the heart to remake them... but I'm sort of combining the 2 into a map I'm working on right now.

Old Post 03-17-10 23:48 #
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GhostlyDeath
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Posts: 783
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I remember creating a very large map in DEU. Then it crashed in the node builder and the level got corrupt. Could not be salvaged. This was years ago however.

Old Post 03-18-10 00:35 #
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