saxman
Warming Up
Posts: 16
Registered: 12-09 |
Version 1.10 is now available -- http://www.4shared.com/file/198175058/d230...wad32x_110.html
I am not expecting to have any newer releases unless something major changes, like supporting Genesis-native 4bpp graphics editing or something like that. Until then, here's what's new with this latest release:
Version 1.10 -- 01/15/2010
- Bug fix: import lump count corrected.
- Import sorts textures in ABC order, fixing MAP15 texture errors as a result.
- Null texture AASHITTY inserted in exports to fix problems viewing ASH01.
- COLORMAP converted to PC compatible format on export, and vise-versa.
- The _32X_ lump now contains version info used to dictate import behavior.
This release was aimed at trying to make both imports and exports look correctly when played. For example, the ASH01 texture actually shows in 32X maps played through the PC version of DOOM now, and likewise, walls with incorrect texture names will now display ASH01 (as they should) in the 32X port since texture names are now sorted in ABC order. COLORMAP conversions now work, so you don't have to delete that lump when playing the 32X data through the PC port.
My program's isn't designed to be perfect, but it is designed to try and make porting data back and forth as painless as possible. This version also imports WAD exports from v0.99 and v1.00 of my program using the _32X_ lump as a way to guide it to ensuring backwards compatibility.
This isn't a major release, but I felt it was worth making as I feel these were some vital issues that needed to be solved. And as with the previous release, the source code to this version is included in the zip file.
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