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DuckReconMajor
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'niller doom has timedemos?

Old Post 01-09-10 15:56 #
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Super Jamie
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You bet :)

http://www.complang.tuwien.ac.at/misc/doombench.html

Old Post 01-09-10 16:11 #
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Never_Again
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Last edited by Never_Again on 06-13-10 at 17:13

Old Post 01-11-10 19:27 #
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Metabog
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Sorry for the bump, but I really wanted to add something to this.

Just like with audio, the bigger the sampling rate is, the better the overall quality you will have, even if the criteria for "good" is met. I don't have a lot of experience with graphics, but I'm decent with audio signal processing, so here's how I see this:

There's a rule that in order to capture a signal without any aliasing, you need to capture it at twice the maximum frequency component (i.e. if it's music, you need to go up to the human hearing range, hence 22050hz * 2 = 44100hz, the classic sample rate you see on audio CD). But how can you account for the fact that in most professional equipment, you can go way way way way higher than that? It's not just psychological. When you're generating audio rather than sampling, you have to make sure you are sampling fast enough to pick up things you're generating on the fly that might go over the Nyquist rate (your max frequency), and also, for example, if you pitch shift some audio, distort something, etc. All the audio frequencies that exceed the limit actually magically reflect back into the audio part as aliasing, even though it's technically outside your hearing range. There are lots of weird phenomena like this.

As far as I know, your frame rate is a similar sampling effect, and your eyes and visual cortex also do a similar thing, and aliasing also occurs in images (I think both "time aliasing", like when you see a wheel turn the wrong way due to low framerate, and problems from compression, such as Moire patterns). You can stick around 30fps, which is as much as your eyes can see, but you have to think about what happens to things that happen too fast, because they may still cause a change in the image.

Also, hi guys.

Old Post 01-02-11 10:47 #
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arrrgh
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The difference between 30 and 60 FPS is a big one, if the framerate is stable. A consistent 45FPS will seem much smoother than a framerate that wobbles inbetween 40 and 60FPS. If you play with a stable 35FPS, that will seem smooth after a while, as long as it's consistent. Granted, if you go back to a stable 60FPS after that, you will notice the difference immediately, but the point is that consistentcy is the important thing, unless you are always getting >60FPS, in which case you won't notice a huge difference unless it's fluctuating from 60 to 120 or something ridiculous like that.

Old Post 01-02-11 14:18 #
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