Rock Lobstah
Warming Up
Posts: 12
Registered: 07-09 |
bimlanders said:
I don't mean to derail this topic, but I have never played through an entire megawad from beginning to finish. While I do encounter individual levels that are excellent, I am almost always put off by the lack of continuity from level to level. There's always a balance issue where there's just too many hard monsters and I run completely out of ammo. I shouldn't have to find every secret room in order to keep my weapons stocked. And this is coming from a player that can use the shotgun for pretty much the entire game, ammo provided. Also, especially in a level pack like TNT, there's always the odd level that requires solving an obscure puzzle to reach the exit. There's also the tendency to make megawads very difficult. I started playing Plutonia 2 and marveling and the level design and new graphics, but by level 3, my jaw is just on the freakin' floor at the difficulty of it. And then I think that there are 27 more levels of this? No thanks.
And in the end, no set of levels will ever compare with Knee Deep in the Dead.
Try some of the oldie but goldie WADs like Eternal Doom 4, TVR!, Dmonfear, and Requiem. They're not as difficult as the Hell Revealeds, Alien Vendetta, and Plutonia types, but they're still a challenge, have good pacing, and great level design.
Eternal Doom 4: http://www.doomworld.com/idgames/?id=15193
TVR!: http://www.doomworld.com/idgames/index.php?id=11848
Dmonfear: http://www.doomworld.com/idgames/index.php?id=10639
Requiem: http://www.doomworld.com/idgames/index.php?id=8194
Just a note: Where as Eternal Doom can be quite lengthy because its levels are huge, Dmonfear is like the opposite and is short and sweet. All 4 are excellent WADs and rank among my favorites of all-time.
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