HackNeyed
Member

Posts: 380
Registered: 08-04 |
DOOM will continue to be played for a long time for all the reasons stated.
1) id is keeping the brand name alive with new titles and official ports to the iPhone and xBox mean the mainstream have their shot to discover the community.
2) Thanks to the unofficial ports and user content keeping the game both playable and fresh-ish really leaves the community to itself to live or die. As was said, even though the quantity may have decreased I too feel that the quality has increased.
jute said:
How did you find this data? It would be really interesting to do some analysis of idgames contributions over the years.
I won't speak for Phml but I have a copy of the mirror and did a search by year of .zip files in a folder that only had the doom and doom2 level folders inside of it. So sound, music, skins, themes, heretic and hexen levels, etc weren't counted for my numbers which, according to upload dates, are... *drum roll*
1993 = 0
1994 = 772
1995 = 1,726
1996 = 1,447
1997 = 736
1998 = 479
1999 = 343
2000 = 308
2001 = 288
2002 = 241
2003 = 427
2004 = 514
2005 = 821
2006 = 478
2007 = 349
2008 = 276
2009 = 308
2010 = 19 and counting
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