ryaxnb
Green Marine
Posts: 30
Registered: 01-08 |
Never. Mapping may eventually slow to a point where it's just an "educational mapping language" (read: get started programming games by writing for doom) and source ports may eventually see their main updates in the form of ports to new platforms and being a "educational programming platform" (read: modify DOOM code as an easy way of getting used to modifying C++/SDL game code, since it's already written and is free software and fairly simple code.)
I see a few DOOM futures:
*For one, playing the game is like Nintendo games; it'll never get old. Speaking of the nintendo, Doom is great on the Wii. Now if only you could play it without hacking the Wii... The game will pass to new generations like say Tetris, Super Mario Bros, or Arkanoid. Also, it'll pass to mobile phones and to brand-new players, like me. (started playing in 2005!)
*Also Playing modded versions of the game (source ports, map mods) is also going to last. I am fairly sure of this, simply because there are so many great maps out. When you learn about playing the original DOOM/DOOM2, you learn later about .WADs and such. You also begin expiermenting with source ports, as opposed to just sticking with the one you found first (say PRBOOM or ZDOOM, the most common source ports.)
*Doom has very low system requirements. It plays great on phones, UMPCs, tablets, old consoles, etc.
*Doom editing is great for learning how to edit levels or game executables. The code and much of the levels are open. And the design is simple. And the game is fun.
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