myk
webbed digits

Posts: 14316
Registered: 04-02 |
It seems to be broken or disabled in PrBoom (even PrBoom v2.02, the Windows port of Boom) and PrBoom+, where it displays the message as if activated, but does nothing. In Boom and MBF, it works, but it affects only the "full volume" sounds that originate from the player's coordinates, such as player death, player pain, switch activation and boss sounds.
So, the iPhone port has random pitch sounds? From what I heard, that was an intended feature in DOOM for the PC (and present in early versions, as we know) but it broke at one point because of some bug in Paul Radek's sound code.
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