40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.

Posts: 4850
Registered: 08-07 |
Phobus said:
-Player didn't make much use of running at all (perhaps console controls make the game harder?)
Doom 2 for XBLA appears at most to be derivative of Ultimate Doom for XBLA. I noticed all the same additional enhancements were perfectly intact, so I assume the controls are still the same. In Ultimate Doom for XBLA, The controls are a little weird. you have to hold down the left trigger to run, so if you wanna play like you're used to, you'll have to hold that button down the entire time you play. I'm not sure if there's an 'always run' option.
Phobus said:
-Might just be my years of using ZDoom, but the imps' fireballs seemed quite dark.
ZDoom uses additive translucency for the fireballs to make them more life-life. In Vanilla doom they are completely solid.
Phobus said:
-Again, might be me using ZDoom for so long, but wasn't there a "secret is revealed" message and sound when he found that Berserk Pack in "The Earth Base"?
Yes that's a zdoom-only thing again.
I kinda wish there was an option to remove those random pitch variations though, Hopefully doom 2 will have it. I found it to be extremely annoying, especially with the chaingun and plasma gun. And only some of the monster sounds sound good when varied. (DSPODTH3 sounds pretty cool when the pitch is kicked up a few notches)
Last edited by 40oz on 02-12-10 at 22:48
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