Ragnor
I do see the humour in a mod sneakily changing my title

Posts: 474
Registered: 01-08 |
Jodwin said:
Infighting in an RTS would be horrible, unless you want your game to be a micromanagement hell with little to no strategy at all involved.
A few years back I had an idea for a Doom RTS involving at least three races: Marines, with all the weaponry and some machines, Demons, who would include zombies, revenants, mancs, arachs, cybers and other mechanically engineered hellspawn and Devils, who'd have imps, demons, cacos, PEs, barons, AVs and other non-mechanical monsters. A fourth optional side would be a spiritual human side with little to no technology (being to marines what devils are to demons). It would obviously require some new units to be come up with, but I liked the idea of dividing the forces of Hell into two groups.
Pretty much what I was going to say, as I was thinking of C&C3 Kanes Wrath, with all its subfactions, ie, the Scrin: Base focuses on slow moving forcefielded death from the air (dubbed the "Victory fleet"), the Reaper-17 subfaction throws away the victory fleet for ground assaults and tiberum infused units for more damage, and Traveler-59 throws away all forcefields to focus on speed upgrades and mind control units. In Hell's case, youd have the base stuff, likely most of the original cast, focusing on balance, with the Spider Mastermind as the leader/hero the cybernetic specialists, likely needing lots of new creations, slow heavy firepower focused (steamrollers) maybe having the Cyberdemon as the leader/hero, and the pure demons, maybe focusing on trickery and stealth, with spectres and nightmare spectres instead of demons, teleporting units, and the Archvile as the leader/hero
Marines would definitely be the other side, but to get much out of them, you'll have to make stuff up or borrow from Doom 3, and maybe the movie, to get more units. Maybe one faction could focus on Marine infantry, with various ranks with various weapons, with the higher ups having dual weaponry (Think of Halo Wars and its marines, they have machine guns and grenades, later on machine guns and rocket launchers, and finally, shotguns and rocket launchers). Maybe have a side based on the Mars base, with appropriate technology (Probably anything from Doom 3), so you wont find a tank or anything, an maybe an Earth based faction to represent Doom 2. Seems like mechs/walkers would be good to balance things like Barons. A BFG using supermech could be the Cyberdemon equivalent?
I love RTS games, and a Doom based one has been swimming in my head for a very long time, so I'm practically overflowing with ideas.
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