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Kagemaru_H
Banned


Posts: 422
Registered: 09-09


http://doomwiki.org/wiki/Text_Mode_Doom

Rendering Doom in ASCii seems novel, but crippling to gameplay.

Also, nobody should post "The Sky May Be" because that's pretty obvious.

Old Post 03-05-10 02:32 #
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Infurnus
Junior Member


Posts: 183
Registered: 08-03


I think this project was pretty interesting:
http://img502.imageshack.us/img502/4306/piratetitle.png

Old Post 03-05-10 02:38 #
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Revenant
Junior Member


Posts: 158
Registered: 01-05


http://upload.wikimedia.org/wikipedia/en/f/fb/Doomnovel.jpg

Old Post 03-05-10 02:39 #
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Kagemaru_H
Banned


Posts: 422
Registered: 09-09


This isn't the engine itself, but I just had to post this site, particularly for Doom Day.
http://www.olddoom.com/creations.htm

Old Post 03-05-10 02:54 #
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dew
Feral Kid


Posts: 1559
Registered: 05-08


http://www.youtube.com/watch?v=AseEehi-1a4

+related. all hail overlord firmar.

Old Post 03-05-10 03:04 #
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david_a


Posts: 1341
Registered: 09-02


Justin Fisher's Nemesis project probably qualifies.

Old Post 03-05-10 03:32 #
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GhostlyDeath
Forum Retard


Posts: 783
Registered: 08-05


Playing Doom (ReMooD) at 9600x5400 and seeing the renderer break. I would have uploaded the original PCX file but it was 50 MiB in size, so I turned it into a JPEG. You might be able to see E1M1 in the jpeg blur. The level can be seen in a 1 pixel line in the center of the screen.

http://sites.google.com/site/kaptin...-resolution.jpg

Old Post 03-05-10 05:01 #
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andrewj
Senior Member


Posts: 1344
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Fraggle's "mirror" mode : play the map which has been flipped on one axis.

My own "goobers" hack in EDGE : play the map with all the floors at 0 and all the ceilings at height 128 (except doors).

Also a long time ago when EDGE had a software renderer, it was possible to have crazy FOVs like 1080 (three full panoramas) -- very weird to play like that.

Old Post 03-05-10 08:20 #
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WildWeasel
Resident Castlevania Super-Fanboy


Posts: 2574
Registered: 07-03


I remember when some version of EDGE (a 1.28 beta?) had the glitch which allowed you to look 180 degrees up, so that your view would be upside down (and also facing backwards). Probably my favorite glitch ever.

Old Post 03-05-10 08:27 #
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printz
CRAZY DUMB ZEALOT


Posts: 6129
Registered: 06-06


Cool thread.

Kagemaru_H said:

Rendering Doom in ASCii seems novel, but crippling to gameplay.

Let me guess: even if SMMU had text-mode Doom, Eternity removed support for it?

Old Post 03-05-10 09:05 #
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fraggle
Super Moderator


Posts: 5904
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Eternity is derived from an older version of SMMU before the text mode code was added.

Old Post 03-05-10 21:35 #
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Never_Again
knows his birth month


Posts: 851
Registered: 04-03


Last edited by Never_Again on 06-13-10 at 17:19

Old Post 03-06-10 16:44 #
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SonicIce
Junior Member


Posts: 100
Registered: 01-05



andrewj said:
My own "goobers" hack in EDGE : play the map with all the floors at 0 and all the ceilings at height 128 (except doors).

link?

Old Post 03-08-10 01:10 #
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andrewj
Senior Member


Posts: 1344
Registered: 04-02


Just use EDGE 1.34, type "goobers 1" in the console and start a game.

http://edge.sourceforge.net

P.S. goobers is a reference to Wolf3D, which is what this mode tries to emulate (making all the walls 90 degrees would be too hard though).

Old Post 03-08-10 02:33 #
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GhostlyDeath
Forum Retard


Posts: 783
Registered: 08-05



Never_Again said:
404


Damn google and their sites shit, pages kicked ass.

Try:
http://sites.google.com/site/kaptin...?attredirects=0
http://sites.google.com/site/kaptin...redirects=0&d=1
http://sites.google.com/site/kaptin...redirects=0&d=0

Old Post 03-08-10 19:51 #
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