Gez
Why don't I have a custom title by now?!
Posts: 6458
Registered: 07-07 |
Doom is not very adapted at modeling realistic anything; and this doesn't look like a realistic castle. Too square, too small.
A few points:
- slopes! Castles were virtually always built atop a hill or mountain. It was important to see from afar, and to maximize the range of the defenders' ranged weapons (bows, crossbows, arquebus, etc.) while minimizing those of attackers.
- irregular shape: the castle was built according to the terrain; its shape was a natural consequence of the land. Further, angles in curtain walls were better if they weren't too steep; a 90° angle is much less practical than a softer angle; so the walls should be about round.
- Room: a castle's courtyard was actually quite large. It was also subdivided into parts, with inner walls; at least a lower courtyard and an upper courtyard; with the donjon (or keep) in the upper courtyard. The keep was not necessarily a tower, by the way.
- Speaking of towers: round! Square towers are harder to built, more expensive, and they are frailer as well. Square towers might be used for the donjon, but not for the outer towers.
- Towers were large. They're not just there to provide a stairway, they actually served as full-fledged buildings as well.
Pictures:
http://www.kamaxx.com/jdlf/img/phot...-fort-sedan.jpg
http://www.licencephoto.com/mini_ph...fices-11438.jpg
http://photos0.hotelsearch.com/0018...-fort-sedan.jpg
http://en.wikipedia.org/wiki/File:C...2teau_Najac.jpg
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