Dragonsbrethren
Member

Posts: 567
Registered: 03-09 |
Janizdreg said:
Which makes me wonder if id's initial intention was to arm the Arach with a chaingun....
If you load doom2.wad with the 1.6 executable (1.5 works as well, but requires the exe to be edited), the Arachnotron does use a chaingun. It's also missing a death frame, and will crash the game after it is killed. All of the other monsters use their final behavior, but with placeholder projectile sprites and sounds. The only other major change is the Revenant, which jumps before firing, and always fires homing rockets. A few things (Megasphere, Wolfenstein SS, Icon of Sin) aren't implemented so attempting to load a map with them will crash. If you want to check it out, you need to load doom.wad and doom2.wad as pwads:
doom.exe -file doom.wad doom2.wad
(Found out about this in the unofficial changelog.)
These screenshots are pretty interesting. I always wondered if there were any prerelease shots of Doom 2, didn't expect them to be on the back of the box.
Last edited by Dragonsbrethren on 03-13-10 at 11:05
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