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General Rainbow Bacon
may have been DoomHero85 at some point


Posts: 1781
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I was wondering if anyone could tell me a good tactic for taking out a swarm of revenants. Like in Sunder map03 when you go out of the first room and grab the blue armor or whatever in the corner. I love slaughtermaps, but the ones that tend to have giant swarms of revenants, coupled with arch-viles tend to be my undoing.

Old Post 03-16-10 16:41 #
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Mr. Chris
The term is "prehensile"


Posts: 3519
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The BFG9000 will be very handy in this case, if you have it. I would try and kill the Arch-viles first so they do not cause headaches with resurrecting monsters or hurting you with their fire attack.

Old Post 03-16-10 17:18 #
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Karnizero
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Posts: 180
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DoomHero85 said:
I was wondering if anyone could tell me a good tactic for taking out a swarm of revenants. Like in Sunder map03 when you go out of the first room and grab the blue armor or whatever in the corner. I love slaughtermaps, but the ones that tend to have giant swarms of revenants, coupled with arch-viles tend to be my undoing.


Rockets usually works good against groups of them.
If not rockets, use plasma gun.
If not plasma gun, use SSG or Chaingun, depending on the situation.

If there are archviles, the caingun becomes pretty useless because you kill slower than they resurrect.

If all that fails, then IDDQD->IDFA->BFG ;-) OR IDCLEVxx

But as general tip, walking in circles around them, makes you nearly invincible because their fireballs will hit themselves.

Old Post 03-16-10 17:24 #
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General Rainbow Bacon
may have been DoomHero85 at some point


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play Sunder map 03 and you will see that running in circles is useless.

Old Post 03-16-10 17:34 #
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Spleen
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Infighting is your best weapon in Sunder.

Old Post 03-16-10 19:01 #
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Coopersville
Get Psyched!


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I like to door camp, so I just find some cover and spam rockets from behind it. If not that, two SSG shots to the chest does the job.

Old Post 03-16-10 20:08 #
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Maes
I like big butts!


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Oh, great Jodwin, where art thou, to teach these noobs how to take down Revenants with THE PISTOL, at CLOSE QUARTERS without even a scratch?

Old Post 03-16-10 20:21 #
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TimeOfDeath
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Wear a diaper. It really helps!

Old Post 03-16-10 20:27 #
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Archfile
Mini-Member


Posts: 52
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The best thing to come a master, is to go there, fight the Hell, and learn from your mistakes.
Thats how im now less stupider player :)

Old Post 03-16-10 20:31 #
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Phml
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Lead fireballs to other monsters for infighting, dodge at the last possible moment so fireballs hit walls, try to stay aware of your surroundings.

Also, shoot at them until they die.

Old Post 03-16-10 21:16 #
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General Rainbow Bacon
may have been DoomHero85 at some point


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lol @ TimeofDeath.

I guess just need to hunker down and fight the swarms of revenants like a man then.

Old Post 03-16-10 21:43 #
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Mr. Chris
The term is "prehensile"


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Coopersville said:
I like to door camp, so I just find some cover and spam rockets from behind it. If not that, two SSG shots to the chest does the job.


That also works well.

Old Post 03-17-10 02:50 #
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Maes
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I prefer "snaking" behind the tiniest obstacle, running away/through fight, abusing corners, door camping, infighting, hiding in the slightest alcove/crevice and even abusing decoration. You can't imagine how useful a misplaced tree or torch can be in absorbing all those nasty revenant and cyberdemon rockets ;-)

Old Post 03-17-10 15:13 #
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Cjwright79
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The key is awareness. You've got stay apprised of everything that might put you in a world of hurt before you run out of room.

Last edited by Cjwright79 on 03-21-10 at 02:45

Old Post 03-17-10 15:51 #
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Inhuman Strain
Green Marine


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Yeah, door-covering and infighting works well, but I'm a Nightmare player, so in that case the aliens would resurrect pretty quickly anyway. :(

Old Post 03-20-10 17:43 #
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printz
CRAZY DUMB ZEALOT


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Maes said:
You can't imagine how useful a misplaced tree or torch can be in absorbing all those nasty revenant and cyberdemon rockets ;-)
Doom was never meant to have solid decorations block projectiles at normal height. ZDoom got it wrong for a while, and now everyone thinks they should -_-

Old Post 03-20-10 18:15 #
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Coopersville
Get Psyched!


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printz said:
Doom was never meant to have solid decorations block projectiles at normal height. ZDoom got it wrong for a while, and now everyone thinks they should -_-


Hm? I used the trees at the beginning of E3M1 to block Cacodemon attacks when I originally played vanilla Doom.

Old Post 03-21-10 01:52 #
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gemini09
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printz said:
Doom was never meant to have solid decorations block projectiles at normal height. ZDoom got it wrong for a while, and now everyone thinks they should -_-


So true.

Old Post 03-21-10 02:19 #
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Ahcruna
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Coopersville said:


Hm? I used the trees at the beginning of E3M1 to block Cacodemon attacks when I originally played vanilla Doom.



only thing I can imagine that went on there was that one of the imps blocked it, I dunno. those trees wont block the caco projectiles, they don't even block your gun shots. Vanilla Doom decorations don't block attacks unless it's something like a barrel.

anyway, for big fights I try to get some cover if it's a horde of shotguners or chainguners. for anything else I just play bullet hell strafing like there was no tomorrow. (god I just love the momentum of walking in Doom)

[EDIT]

It's 3am and I'm not paying too much attention. I'm yet to play Sunder, but you can look at this youtube video. dude just rockets them all

http://www.youtube.com/watch?v=eXsnmZClb0I

Last edited by Ahcruna on 03-21-10 at 03:03

Old Post 03-21-10 02:52 #
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Maes
I like big butts!


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Actually, Doom decorations can block bullets and projectyles even in vanilla if they are hacked to be "shootable" via dehacked. I don't know if they would clip projectyles that are hitting low enough though, as most decorations have a very low height hitbox (such as 16 units) and so the blocking effect, if any, would be masked in most circumstances. Heh, Doom never ceases to surprise us....

Old Post 03-21-10 16:24 #
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Mr. T
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Maes said:
Actually, Doom decorations can block bullets and projectyles even in vanilla if they are hacked to be "shootable" via dehacked. I don't know if they would clip projectyles that are hitting low enough though, as most decorations have a very low height hitbox (such as 16 units) and so the blocking effect, if any, would be masked in most circumstances. Heh, Doom never ceases to surprise us....


Well... you can do a lot of things with Dehacked.

The most important big fight tactic is to MOVE

Old Post 03-21-10 16:31 #
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Ultraboy94
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depending on the fight, sometimes its better to hide behind cover (something like a pillar), quickly strafe out to fire, then go back under cover to dodge their attacks (or to reload if you are using a shotgun).

in other fights, its best to keep moving, or bigger groups can surround and gangbang you very quickly.

also, if it is a cyberdemon, shoot at it until it dies.

Old Post 03-21-10 17:46 #
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Maes
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PROTIP: Big Fights are Huge, therefore they require Huge Guns and Huge Ammo.

Old Post 03-21-10 20:27 #
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Vegeta
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Rocket spam, play Rambo style, avoid faggotry moves like shooting from a safe place or infight, shoot more rockets, perhaps a BFG shot or two just for the sake of it, rocket spam! rocket spam! rocket spam!

That will work.

Old Post 03-22-10 00:52 #
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Maes
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Vegeta said:
That will work.


Just like these martial arts that depend on the prowess of the practitioner "If you are big and huge, just punch hard straight ahead and you will WIN! And your opponent will LOSE!!!"

Last edited by Maes on 03-22-10 at 01:52

Old Post 03-22-10 01:40 #
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dew
Feral Kid


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run through the middle, then circle around the whole area a bit, waving the fist into the air the whole time. when everyone's busy, push your switches, grab your items and get the hell outta there. use archvile jumps and rocket boosts to run away faster.

ignore the last bit if we're talking about real life fights.

Old Post 03-22-10 02:03 #
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TimeOfDeath
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Maes said:
PROTIP: Big Fights are Huge, therefore they require Huge Guns and Huge Ammo.
Unless you're playing feckyoo by gggmork. ;)

Old Post 03-22-10 03:27 #
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