glaber
Junior Member

Posts: 115
Registered: 02-08 |
Quasar said:
ZDoom was the first port to have functional slopes. Eternity has followed significantly later, but ours are still render-only, as we have yet to start on the physics code. That hasn't stopped some level editors from using them in creative ways though :>
Wait, The Eternity engine has renderable slopes without Physics? Just to double check, that engine has Poly objects too, right?
|