myk
volveré y seré millones

Posts: 14420
Registered: 04-02 |
I don't give enough thought to levels I dislike to be able to respond directly and I certainly don't hate anything in the id IWADs. Any decent level is like the game's weapons, anyhow. Their merits are relative. For example, gun_psycho complains about AV11, and yes, it can be confusing initially, so perhaps it's not as fun in the first play-through if you get lost, but once you are relatively familiar with it, it becomes an interesting puzzle to solve, offering various routes and possibilities not found in more well-marked or straightforward levels.
Part of the reason why I'm not too irritable in regard to levels is because DOOM is mainly about its mechanics, and levels shine according to what the players that play them do to them. And since playing is done by many of us and I can watch just as much as I can play, personal setbacks or limitations or even preferences don't stop me from enjoying levels that others can play more naturally. The act of playing and the levels can't really be taken as separate objects when judging the worth of the games or levels.
dew said:
doom2 map24 is a close second, because it introduced tiny ledges over acid while under fire to first person gaming. and to this day, some people mapping for doom/other games think it's a fun idea.
Aha, I get it; yet another runner is driven insane trying to beat Sedlo's masterpiece!
printz said:
Also, E4M4 in Doom 1 sucks. Buggy as heck.
Are you sure you don't mean one of the other levels? I don't really remember any bugs. I like that smallish brown level, although it might as well have been harder. That's not the level's fault so much as the level placement in the episode. Perhaps swapping it with E4M1 would have been reasonable, changing item placement a bit.
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