vdgg
Moderator
Posts: 872
Registered: 08-07 |
I added some berserk odds. You may think putting values such as 0.996997 is a sort of perversion, but no :-) I'll explain it below.
@Creaphis: I think the monster radius has nothing to do with the odds. In theory, not. In practice, I would have to make a test map and run it a few times. As for 2 rockets vs. hell knight I find it quite common; so common I can't recall an example in a demo, because I didn't find it noteworthy. A 4 rockets vs. baron you may find in z0diac's demo (http://www.doomworld.com/vb/doom-sp...eus-vult-demos/) which I haven't watched, to be honest.
Now, let's take a look at the extreme odds. Looks like the Doom engine is playing a game with us and with the statistics :-)
5 berserk punches against a demon: I know berserking demons is very common, but it occured to me quite a few times. According to pure probability, it is next to impossible.
7 berserk punches against a revenant: here's a demo: http://doomedsda.us/1231col258.html
City of Doom, MAP04 UV Max. Thing number: 121. Time: about 2:40. The RNG chose the following damage values: 20,20,20,40,120,40,200 (ha ha, too late). BTW, Doom Wiki says (http://doomwiki.org/wiki/Fist), the max value is 6, what does it mean?
3 SSG shots vs. arch-vile. You'd have to deal at least 234 HP on average on each shot. This does not sound impossible to me. I haven't experienced it, but I have a strong preference to using rockets and plasma against the arch-viles...
Last edited by vdgg on 03-26-10 at 20:06
|