vdgg
Moderator
Posts: 872
Registered: 08-07 |
Vermil said:
Wolf3D
Glad you reminded that :)
However, dogs were only moving/patrolling (no stationary dogs), while bosses were only stationary, but with no "back" at all! (facing every possible direction).
Also, thanks printz for reminding me of The Inmost Dens III.
All in all, there surely must be lot of such maps which I like regardless of this "flaw". Still, my preference is to have either a quiet starting area, or monsters facing the player (not necessarily Gusta-style with chaingunners and such, but this subtype of maps is very fun, too!)
The only possibility other than the three (1.no monsters, 2.monsters facing the player, 3.monsters facing the "wrong" direction) that I can think of is something like MAP18 from Doom II - forcing the player to shoot. This type of maps can be regarded as 1.no monsters, but is somehow different.
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