Creaphis
I will deliberately take a contrary position just for the sake of writing incredibly long arguments

Posts: 3991
Registered: 10-05 |
I've always imagined that these transformations kind of just happen, organically and unconsciously, once Hell's malevolence enters an area. Also, different sorts of transformations will occur in different places, via different mechanisms. For the sake of illustration, imagine a loaf of bread that's been left in the open for about a month. Some parts of it will be covered with black mould, and some parts of it will be green. Parts will have been eaten away by vermin. Replace "bread" with "techbase," and "mould" and "vermin" with "corrupting influence of Hell," and that's basically what happens. This is why, when playing B2B, you find some structures have become green marble, and some places have become walls of bloody skulls, and some areas have become shot through with tunnels of skin, bone and demonic flesh - flesh from which red-brick structures eventually emerge, with a peculiar order about them, like the organized structure of a snowflake.
I'm open to other interpretations, though, and I like it when a mapper puts enough attention into arrangement of Doom's decorative elements to create a different sense of "how it works."
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