Mattfrie1
Member

Posts: 452
Registered: 03-09 |
UPDATE (sorry for the double post): I just found yet another new (and awesome) feature on Super Famicom Doom.
Monster markers are shown on the automap
Much like the IDDT code on the PC version, except it only shows markers for monsters, not items.
Because of this, I've been able to observe some interesting things about monster behavior in the SNES port:
- Monsters are placed in any direction.
Even though the monsters are one-sided on this version, they are shown facing in any direction on the automap.
- Monsters immediately face you as you come into vision of them.
As soon as you see a monster, the monster turns to face you, even if they are shown not facing you on the automap. This is why you can't creep up on enemies in this version, whereas you could in the 32X version. Also, when you have an invisibility sphere, the monster's still turn to face you, but they won't move to attack.
- Enemies always move towards you when they see you.
This is why monsters are so aggressive in this port. Take an Imp for example, in any other version, they might throw a fireball and walk away from you, and then throw another. In the SNES port, they can throw a fireball and then they move closer, making them harder to get away from. This could also be a precaution so monsters don't turn and infight with each other.
- When you move out of an awakened monster's view, they turn in any direction to find you.
Even though monster's always seem to face you, they can still move in any direction to find you.
- Monster's stop moving if you are out of their vision long enough.
If you have awakened a monster, and move out of their sight for long enough, they go back to being stationary.
If I find any other change's, I will update the thread.
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