C30N9 Posted April 3, 2011 As the title says, I have noticed things in MAP28 and they might be a small part of an inspiration for Plutonia, the second half of Final Doom. Here the player start is over a starting pad that looks like the one that Plutonia has. http://img402.imageshack.us/i/screenshotdoom201104031.png/ The wood is used for separating areas as a support texture, just as Plutonia. http://img27.imageshack.us/i/screenshotdoom201104031.png/ http://img844.imageshack.us/i/screenshotdoom201104031.png/ The map has a big number of Revenants, as Plutonia uses them a lot. http://img16.imageshack.us/i/screenshotdoom201104031.png/ http://img200.imageshack.us/i/screenshotdoom201104031.png/ Lastly, Milo designed this level and he is also the other designer of Plutonia with his brother Dario. So what do you think? 0 Share this post Link to post
elic Posted April 5, 2011 Probably Milo was experimenting with different ideas, and liked how the map turned out. 0 Share this post Link to post