pritch
Super Moderator

Posts: 6068
Registered: 11-01 |
Those coupla chaingunners in the start area right after you get the red key are dirty whores though. It's amazing how much trouble those guys can be even after years of dooming.
I counted three chaingunners, and yes I did die twice before getting luckky with teh SSG third time round!
Great map, Zeratul, I've done it twice now, though I must admit on UV I've had to leave out 100% kills to finish, I just can't take that Cyberdemon on or the multitude of kinghts/teleporter demons. Not enough ammo or I'm just being shit? I keep running out of evrything 'cept rockets
There is, I think, though I've only run in it ZDoom, a bug. In the final area, the switch that lowers the raised path so you can hit the first of teh series, well when the path comes down HOM happens, I think it's missing it's lower texture on the side closest to the exit.
Here is the MYPOS: x,y(-376, 3545); that's roughly it.
I'd have to disagree with Erik, I think it's actually not a very simple design, but quite a well-developed one, especially the central area, which is very cleverly-laid out, and you get to see it fully when the middle lowers. Nice one Zeratul!
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