Leo Sosnine Posted August 25, 2011 finnw said: I just played through Quake 1 on "nightmare" and most of the time I was thinking "this is way easier than Doom on UV." I'm not sure now though. Doom seems easier now that I've come back to it. Well, on NM Doom is definitely harder. In fact it becomes not a game anymore, it is a hard work with going deep into details, planning routes, planning almost everything and hard training. 0 Share this post Link to post
DeathevokatioN Posted August 25, 2011 xvertigox said:The potential to be the best duel game ever - which it accomplished. Sif act like because it's a multiplayer game that's a bad thing. It had potential to be the last single player fps game that had the perfect mix between between gameplay and aesthetically pleasing environments. Doom is still the best duel game ever. 0 Share this post Link to post
finnw Posted August 25, 2011 Leo Sosnine said:Well, on NM Doom is definitely harder. In fact it becomes not a game anymore, it is a hard work with going deep into details, planning routes, planning almost everything and hard training. Agreed. I don't think you can compare the two "nightmare" skill levels. In Quake it just makes the monsters more aggressive (no change to monster or projectile speeds and no respawning.) The comparison I had in mind was Ultra Violence (Doom) vs. Hard (Quake.) Reasons why Doom might be harder:Greater monster numbers There are situations in the standard Doom levels where the player must fight from a narrow ledge without falling off. I don't recall any in the standard Quake levels (though no technical reason why there can't be.)Reasons why Quake might be harder:The player moves more slowly The player's weapons are weaker. Slightly tougher monsters. Also one of the most deadly (the Fiend) appears very early in the game. 0 Share this post Link to post
magicsofa Posted August 25, 2011 finnw said:There are situations in the standard Doom levels where the player must fight from a narrow ledge without falling off. I don't recall any in the standard Quake levels (though no technical reason why there can't be.) Quake did have falling damage, and the lava was much more brutal than Doom's lava. However, overall Doom was still harder 0 Share this post Link to post
Lila Feuer Posted August 25, 2011 Quake is most definitely a lot more brutal than virtually any FPS today I'll just say that. Many shooters from the 90s were far less forgiving in your mistakes or ability to play well. If I were to compare Doom to Wolfenstein 3D however I'd say Wolf is way harder. The damage is outrageous at close range and you can't necessarily rush rooms full of enemies. It's also easy to waste ammo with the chaingun when used like a regular weapon. And fuck those Mutants. 0 Share this post Link to post
geo Posted August 25, 2011 I'm glad this topic sparked such debate. And about falling off narrow ledges and having to fight on them. I'm very far in Half Life 1 and finding extremely tough and annoying to walk narrow cliffs... and since run is always stuck on its very easy to fall off... or get shot because you can't strafe. 0 Share this post Link to post
negke Posted August 26, 2011 Quake Nightmare has the same monster/item load as Hard. It makes the monsters attack in faster intervals, i.e. continuously, and removes their pain frames. The attacks remain the same except for the vore missles, which have a higher speed than on the other skills. Doom Nightmare is definitely harder, because the respawning monsters mean a constant threat, especially in maps that require the player to backtrack, and most importantly, the ammo and health situation that becomes increasingly precarious as more and more respawns occur. 0 Share this post Link to post
T-Rex Posted August 28, 2011 I like both Quake and Doom, but still, Doom will always be my most favourite game. Simple level design, lots of action, and both fun and challenging at the same time. 0 Share this post Link to post
geo Posted September 1, 2011 ... playing Half Life 1 which uses a modified Quake 1 engine.... I'm 13 hours in and wow the game is getting excessively difficult. But its awesome in a way. I like it a lot better than I ever did Quake. Also I ponder the thought of 1 man against an army... and helicopters... and tanks and I don't find it unbelievable, I find it awesome. Meanwhile with Doom and Quake, I don't even stop to ponder 1 man vs millions of monsters... its like everyday life in that game universe. 0 Share this post Link to post
phobosdeimos1 Posted September 6, 2011 Nice, posting this on a website called 'Doomworld' hehe 0 Share this post Link to post
geo Posted September 6, 2011 Since you're a lil late... yeah I suggested someone post this on Quakeworld. 0 Share this post Link to post
vinnie245 Posted September 6, 2011 Doom by a mile, much more variety in level design, enemies etc and a lot more fun and fast paced in general. Although quake did have a good soundtrack and a great modding community. 0 Share this post Link to post
Optimus Posted September 8, 2011 Definitely Doom but since I have played Doom 1000 times more than Quake (I have years to touch it) I might be biased because I am so familiar with Doom that I have grown specific brain cells :) So, I'd say things that I didn't like in Quake. - Dark brown colors. Well, the environments are good though. And it doesn't spoil the fun. - Most weapons are uninteresting and crude. You have a powerless shotgun replacing the pistol and then a double shotgun that is the same exactly style, being fat chunks of polygons, it's like they didn't took effort to actually design good weapons (this changed a bit in Quake 2) always speaking of aesthetics of course. Because in terms of originality it's worse. It's like what they did in Heretic, replacing something for the pistol, something for the machine gun, etc. Only Duke Nukem 3d at the time did something original in both graphic design and features on weapons, with it's frozen, shrinking guns and other crazy ideas. - Monsters were crude polygons too and uninteresting. The plus were: + 3D mouse look view. It really gave another feeling at the gameplay, among the real 3d maps, and I think it was a great feature for deathmatch. I think the game won over deathmatch players rather than single player. + The whole tech. Quake was an engine showing technical excellence. I enjoy reading Michael Abrash articles on the Quake tech, it's amazing how much research and experimentation he and Carmack did with this engine. It's just that since quake, ID usually releases yet another typical FPS game without real inovations just to show their new tech and usually other companies who buy this tech produce better and more interesting games. 0 Share this post Link to post
axdoomer Posted September 14, 2011 I prefer Doom. One of the only thing I like in Quake that I would like to see in Doom is the grenade luncher in Quake 2 for the N64. In Quake, automatic doors in deathmatch is a negative point. It's possible to use more strategies with a door that you open manually in Doom. I like to close the door when somebody is trying to open it and then you kill him with a SSG shot in his feet. 0 Share this post Link to post
M3g4Sph3r3 Posted September 14, 2011 Ive probably played Quake just as much as Doom/Doom2 (which is a LOT and probably way too much) and I love both, so it's a pretty close call. To me it depends if we're talking single player or multiplayer The physics in Quake are outstanding, I love all the tricks you can do with rockets, grenades etc. (if you have enough skills of course) not to mention the badassness of the grappling hook. It's gotta be my favorite fps for multiplayer ever. But if nobody is online, I won't play because I'm sick of the regular game and have never seen many good sp maps. But single player, Doom/Doom2 wins hands down. I don't care about jumping, looking up and down, whatever. It's been almost 20 years playing the same maps and I don;t think I could ever get sick of it. Classic. 0 Share this post Link to post
axdoomer Posted September 14, 2011 Me too, I don't care about jumping, crouching, looking up and down. I can do episode one over 100 times in a day without ever being bored. 0 Share this post Link to post
Sigvatr Posted September 14, 2011 There actually IS single player in Q3A, it's called bots. 0 Share this post Link to post
Encryptic Posted September 14, 2011 magicsofa said: Quake did have falling damage Ayup. I played Quake online constantly back in high school and one of the more amusing things I saw in Quake DM was people occasionally getting gibbed from falling damage. 0 Share this post Link to post
Orchid87 Posted September 20, 2011 Doom. Better weapons and more interesting monsters. But Quake is great too. 0 Share this post Link to post
xvertigox Posted September 20, 2011 DeathevokatioN said:It had potential to be the last single player fps game that had the perfect mix between between gameplay and aesthetically pleasing environments. Doom is still the best duel game ever. Doom is too simple to be as good as Q3/QL/QW. The maps can't be nearly as good and neither can the weapons (no middys, LG juggles etc). The weapon and item balance, ability to control the map/flow are all better in quake. Doom is just not technologically advanced enough to compete with quake in terms of dueling. 0 Share this post Link to post
NiuHaka Posted September 20, 2011 xvertigox said:...The maps can't be nearly as good... That is an interesting belief. 0 Share this post Link to post
M3g4Sph3r3 Posted September 20, 2011 DeathevokatioN said:Disagree bitch. +1 0 Share this post Link to post
Koko Ricky Posted September 20, 2011 Quake's chronic brown syndrome, repetitive level design, difficulty in navigating through water, somewhat mixed up aesthetics (Lovecraftian? Militant? Alien? Demonic? Medieval?), and the absence of the hammer weapon and forest environments that were initially considered make it inferior to Doom. With that in mind, the much needed jump and mouselook features, the weapons (particularly the nailguns and grenade launcher), and general art style, despite the browns, are all great. Hell, along with the maze-like levels and the demonic overtones, it's actually a close call. Doom is still better because I've felt more compelled to replay it more than Quake. I much prefer Quake to Quake 2, however. 0 Share this post Link to post
jute Posted September 21, 2011 Start map and a few ugly tech bases aside, I think Quake's brownness has been exaggerated. It has a lot of lovely greens and pale blue-grays. 0 Share this post Link to post
NiuHaka Posted September 21, 2011 jute said:Start map and a few ugly tech bases aside, I think Quake's brownness has been exaggerated. It has a lot of lovely greens and pale blue-grays. In quake's defense there is also some brownish yellows and oranges. 0 Share this post Link to post
PRIMEVAL Posted September 21, 2011 Quake did have a lot of earthly colors, but I don't think it was too much. The tech-bases were quite rusty, and there were some brown bricks in the castles and crypts. But then you had these bizarre levels of dark blues, marble-like textures. I think they were varied enough. Every level seems to have a theme about it that makes it unique from the rest. 0 Share this post Link to post
xvertigox Posted September 21, 2011 NiuHaka said:That is an interesting belief. edit: just to clarify I mean the maps can't be as good in terms of duel/multiplayer maps, it's not referring to any inherent skill in mapping for either engine I just mean you NEED a fully 3D engine to get the most out of a duel game. 3D vs 2.5D is a world of difference. Aerowalk ZtnDM3/bloodrun cpm3a You lose way too much gameplay and strategy not having room over room + proper, fleshed out movevment physics (SR50 vs bhop, overbounce, crazy rjs, strafe jumping, circle strafes etc). Also the weapons are much more shallow. You can't juggle people, can't get middys really, can't plasma climb etc It's 100% down to a matter of technology. Quake is like SC/BW, it's been refined over the course of years specifically to be the best game for competitive DM play (that means duel/ctf/tdm). Disagree bitch. Prove me wrong then. http://www.youtube.com/watch?v=U2MJiOoBdx0&t=4m19s 0 Share this post Link to post
NiuHaka Posted September 21, 2011 xvertigox said:edit: just to clarify I mean the maps can't be as good in terms of duel/multiplayer maps... Well in that case I agree. 0 Share this post Link to post
Vordakk Posted September 21, 2011 I don't like threads with foundations in bullshit. You can't directly compare DOOM and Quake...I'm sorry. It'd be like comparing the 1931 Dracula(starring Bela Lugosi) to the 1987 film Near Dark(starring Lance Henriksen). Both are movies about vampires, and in the end both have their strengths, but they don't merit a direct comparison. Near Dark benefits from better technology, improved film techniques, years of cinema experience, etc., but there's something undeniably wonderful about Dracula(1931), with its great use of pacing, haunting scenery, and Bela Lugosi(arguably the best Dracula) with his hypnotic stare. There will be legions of fans on both sides who will defend one movie or the other to the death, but in the end both are good films, simple as that. When viewed through that lens, DOOM and Quake follow much the same pattern. Both are great games, phenomenal even, but their differences make a direct comparison both impossible and useless. 0 Share this post Link to post