scalliano
This door is opened elsewhere...

Posts: 684
Registered: 08-09 |
Mattfrie1 said:
I was never too big of a fan of the PSX Doom TC. Don't get me wrong, it did a good job of bringing PSX Doom to the PC, but for me it just doesn't feel the same as the original. Plus, why haven't we seen a PSX Final Doom TC yet?
I think Williams/Midway did an excellent job with PSX Doom/Final Doom. The lighting is good for the most part, but it does seem out of place and overused in some levels (E1M9 comes to mind). The ambient music (composed by Aubrey Hodges) is probably some of my favorite video game music ever. It really changes the mood of some levels, most notably Geryon from The Master Levels. Also, one of the biggest things I like that wasn't retained in the TC was the echoing of sound effects off the walls in certain areas of the game, which really added an extra dimension of atmosphere to the game.
However, PSX Doom/Final Doom were both released when the PSX was in it's infancy, so chances are the developers weren't able make Multiplayer work on one system without killing the framerate. I do think it is a bit ridiculous having to have 2 Playstations, 2 TVS and 2 copies of the game, plus a PSX link cable in order to do multiplayer though. I tend to remember other early PSX games, like Wipeout, Destruction Derby and Duke Nukem: Total Meltdown needing to do the same thing as well in order to play multiplayer.
If you really liked PSX Doom/Final Doom, I highly suggest you check out Doom 64 as well as Quake on the N64, considering both were ported by the same people responsible for PSX Doom/Final Doom.
The actual reason there hasn't been a PSX Final Doom TC yet is because the game uses a different compression method for its maps, meaning that Kaiser's conversion tools won't recognize them. They would have to be recreated from scratch.
For the record, PSX Doom had the smoothest controls of any FPS at the time, given that both it and Final were released before the advent of analogue thumbsticks. And I've never had any issue inputting cheats on the PSX. Granted the password system was a pain in the arse, especially given that memory cards were already in widespread use, but the fact that they were there meant you could exploit them: SSG in Ultimate Doom, anyone? Probably the reason that the N64 versions of id's shooters retained both methods.
Also, the reverb has been implemented in the latest version of the TC.
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