Baron of Hell
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > absolute least favorite maps in doom or doom 2?
Pages (6): « 1 2 [3] 4 5 6 »  
Author
All times are GMT. The time now is 03:30. Post New Thread    Post A Reply
Hectic
Junior Member


Posts: 123
Registered: 04-10


(The Ultimate) DOOM:

E1M6: I want to skip it, but play it anyways and end up having fun, actually.
E2M5: big and boring.
E3M5: I get lost there and boring.
E3M7: what lupinx-Kassman said.

DOOM II:

Map 19: I get lost there.

Old Post 08-26-11 06:47 #
Hectic is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Cell
Senior Member


Posts: 2396
Registered: 08-10


E1M6 is surely long-paced but at least somehow enjoyable, dismentioning that weirdly acting last-before-last door which makes way into the high-tech room.

Demons on the Prey is not valinly my least favourite soundtrack. Not only they have used it thrice (or four times if considering UD), but it's also featuring maps in which getting lost is usual as eating dinner. As Hectic mentioned it above.

E3M5 has also that not-even-marked secret yellow key door which does have some stuff in there, but the entire secret's realisation is just nonsense - may it be inspiring those 120-feet-high doors which were quite usual in the 1994-1995 Wads.

I could mark E4M1 as one of my least favourite maps, too. Getting just started, but being ambushed by 4 barons on the easiest difficulty is quite an experience which is in rivalry of the most undesirable ones. NIN proved me that not even secrets are all candy and whippy cake.

Same for the E4M2 Cyber, but at least it has a not-that-secret method to deal with. The E4M6 one, however, really pisses me off. Even if the red skull can help players what to do, that nasty bastard can still snipe and slaughter you, depending on more of luck than dexterity.

DOOM II: well, at least these maps are not that hateful. Disregarding some of them makes the levelset look more than prettily correct. However...

MAP12: the entire map seems to have three major sea levels.
MAP16: an E3M6 experience realised in a less appropriate way. The exit is also quite obscure.
MAP19: Hectic made a point out of this. I should add that the entire texturing and shaping design is rather abstract, and the blue key needs at least 3 secret areas to be visited (what if the blue bar was in the middle?!)
MAP21: as obvious...
MAP23: The barrels are somewhat good for a challenge, but the architecture is pretty dull and bland.
MAP24: Great contrast between high and low places. Maybe a bit too great. That's what it makes it awful.
Secret maps: I've already told my opinion in the other thread "If Doom II had real secret levels".

Old Post 08-26-11 10:35 #
Cell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
C30N9
Senior Member


Posts: 1327
Registered: 11-10



DuckReconMajor said:
um lots of people love the chasm fuckin read threads man


lololol i see most of them dislike da chasm why not become angry

Aside from that.


Cell said:
MAP24: Great contrast between high and low places. Maybe a bit too great. That's what it makes it awful.


I can see it is just a small excuse to hate this map. In fact this what made it great, plus non-linearity.

Old Post 08-26-11 13:09 #
C30N9 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Vaporizer
Forum Regular


Posts: 824
Registered: 08-10


Chasm with keyboard only and default keys was irritating as hell.

Old Post 08-26-11 13:20 #
Vaporizer is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Tetzlaff
Senior Member


Posts: 1067
Registered: 06-00



C30N9 said:

lololol i see most of them dislike da chasm why not become angry



Well I count 5 people hating it and 6 people (including myself) loving it so far.

Old Post 08-26-11 14:26 #
Tetzlaff is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
C30N9
Senior Member


Posts: 1327
Registered: 11-10



Tetzlaff said:


Well I count 5 people hating it and 6 people (including myself) loving it so far.



You didn't include haters at an other old thread.

Old Post 08-26-11 15:00 #
C30N9 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DuckReconMajor
Forum Legend


Posts: 4226
Registered: 01-09


lot of lovers in that thread too

Old Post 08-26-11 17:45 #
DuckReconMajor is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Snakes
Senior Member


Posts: 2394
Registered: 09-09



Cell said:
MAP19: Hectic made a point out of this. I should add that the entire texturing and shaping design is rather abstract, and the blue key needs at least 3 secret areas to be visited (what if the blue bar was in the middle?!)


"what if" shouldn't matter here. The blue bar wasn't in the middle probably for this exact reason. The yellow bar, which happens to be the easiest key to grab in that map, is.

Also, I can't be the the only one who views The Chasm as shrug-worthy, can I?

Old Post 08-26-11 19:09 #
Snakes is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Cell
Senior Member


Posts: 2396
Registered: 08-10


I'm not actually hating MAP24. Here are my good points:

- you can learn tighrope-walking
- neatly hidden secrets with all those CONS1_* thingies
- the blue room with the red key at the end was actually a quite nice point of the map
- at least if you reach the inner stuff, you're not supposed to fear about falling into the pit anymore.

Still, somehow it just pisses me off. Maybe because it's a pain in the ass to achieve 3x100% at the end.

Old Post 08-26-11 21:28 #
Cell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
hervoheebo
Member


Posts: 457
Registered: 11-08


E1M7 I don't like much, I always get lost there.
E3M7 is kind of a mixed bag, it's good for a casual playthrough but it's so easy to get lost.
MAP19 is cute with needing only two keycards out of three to complete, but I always get lost there. The map as a whole would fit the slot of MAP20 more, I think. And I do know I don't tend to like maps where I get lost.
MAP21 is ugly, nonsensical and broken. You can easily slip through one of the keycard bars, it's like they didn't even test it. And what the hell's up with the windows near the exit portal?

The Chasm is a mixed bag too. On one hand there are cool and unusual areas, like the slime room, the silver and blue spectre room and the computer room but the gimmick, thin walkways, was taken too far.

Old Post 08-29-11 10:24 #
hervoheebo is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
eargosedown
Forum Regular


Posts: 918
Registered: 12-04


Map5 i where I close the game usually. It feels painfully boring.

Old Post 08-29-11 21:05 #
eargosedown is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
myk
volveré y seré millones


Posts: 15226
Registered: 04-02



yellowmadness54 said:
Are there maps in doom or doom 2 you just can't stand?

Just maps that turn you off entirely or you just skip?
Nope, I'm fond of all of them. Some are more impressive or well made than others but there's nothing that annoys me.


lupinx-Kassman said:
Did people honestly like E3M7? I felt it was pretty anticlimactic, being a giant (for the time) map with only 36 relatively weak monsters. The damaging blood was more threatening than the opposition, mainly due to the annoying teleporter puzzle that has you running back and forth just to hit some skull switches. Switches that serve little purpose other than to just artificially lengthen the map. Wasn't much to look at either, probably ranking the barest to the bone map in episode 3.
Like you imply, the damaging blood enhances the difficulty, and accessing the teleporters works well with the number of roaming monsters. It gets particularly exciting if one rushes it (why wouldn't one, after being familiar enough with the levels, even if one doesn't really speedrun?) or with respawning monsters, as you need to cross those areas more than once.


Marcaek said:
And then there's that retarded key puzzle at the end :|
It's not really a puzzle except in that the small room is hidden (although right across the door, making it a place where one would naturally search for a secret.) Most maps use the keys to make the player wander about in search for them. Here they are used together to stall progress and force the player to fight. Many of us can exit quickly anyway, but that just says how much playing skill has progressed and in different ways affects the bulk of the levels.


Hellbent said:
Of all the maps, it's probably E4M6.

Has to be the most annoyingly hardest map in both games with a possible exception of map30.
It's about as hard as e4m2, or maybe a bit less once one has a route in mind. It's just bigger, so it might intimidate people initially.

Old Post 08-29-11 21:37 #
myk is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
yuri04
Green Marine


Posts: 37
Registered: 08-11


E3M7 is absolutely annoying. i just hate wandering through the slime to find the skull switches. as regards doom 2, i agree with those who hate map05. oh and map 30 also. i'd have preferred a real final boss, and i hate the fact every megawad i try has the icon of sin as its final boss as well.

Old Post 08-30-11 08:30 #
yuri04 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
bloodfalls
Warming Up


Posts: 27
Registered: 07-11


Doom 1 I really hate ''Halls of the damned''
Doom 2 I hate the maps: the chasm, the factory and tenements

Old Post 08-30-11 18:50 #
bloodfalls is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
spartacusuvw
Warming Up


Posts: 19
Registered: 08-11


Doom
E3M5: Teleporters really annoy me, and the rest of the level is pretty dull as well
E3M7: Pretty dull and unremarkable for the penultimate level
E3M8: Pointless level, way too damn easy.
E4M4: Just seems really out of place after E4M1, E4M2 and E4M3. Small and unchallenging.

Doom II
Level 7 - That every megawad seems to base their level 7 on this one may have a bearing on my inclusion of this level, but its just so unremarkable imo
Level 12 - Just boring
Level 13 - Long and a pain to speedrun
Level 24 - The thin walkways annoy the hell out of me, rest of the level isn't too bad to be fair
Level 32 - Lame secret level

Old Post 08-30-11 21:04 #
spartacusuvw is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Pirx
Forum Regular


Posts: 780
Registered: 11-04



skaman86 said:
Doom: E3M1
Doom 2: The Chasm




amen. i tried to imagine playing through all d1/d2 maps rather than making a quick post, but no other maps stood out so clearly.

e3m1 has that bad start (pistol vs caco) and, to top it off, a corridor whit pinkies as cannon fodder and you can't even get past them.

the chasm... well, i just hate maps where you can fall down at every step. especially when you can't figure out where to go, and can't look down.

Old Post 08-30-11 21:48 #
Pirx is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Gez
Why don't I have a custom title by now?!


Posts: 11217
Registered: 07-07



Pirx said:
e3m1 has that bad start (pistol vs caco) and, to top it off, a corridor whit pinkies as cannon fodder and you can't even get past them.

Use the imps to soften the cacos a bit through infighting. Once the imps are dead, shoot the cacos. Punch the demons. You can't get past them, but they likewise can't get past you and mob you.

Old Post 08-30-11 22:15 #
Gez is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Graf Zahl
Why don't I have a custom title by now?!


Posts: 7769
Registered: 01-03


The only maps that come to mind are:

E3M8: It's a joke, especially for the final map in the game. If you get there after having played the entire episode it's completable in less than 10 seconds without breaking any sweat and even if you go for 100% kills it's over in half a minute at most. E3M7 contains so much cells that you can just fire away with the BFG at will.

MAP21: Ugliest map in the IWADs. Just a random mishmash of disjointed styles and it plays like crap.

MAP30: A single room. A huge face. A small hole. A tall pillar... Enough said.

Old Post 08-30-11 22:18 #
Graf Zahl is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
SeanWJF
Junior Member


Posts: 197
Registered: 05-11


If we're counting Plutonia, I hate Map11 - Hunted with a fiery burning passion.

Old Post 08-30-11 23:34 #
SeanWJF is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Leo Sosnine
Mini-Member


Posts: 51
Registered: 07-05




If we're counting Plutonia, I hate Map11 - Hunted with a fiery burning passion.


I love that map, very funny. Maybe you just can't deal with archviles. They are so sweet. And they say their "argggh-arrgggh-aaarghh" so funny. Just love them.

Old Post 09-01-11 08:32 #
Leo Sosnine is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Processingcontrol
Senior Member


Posts: 1553
Registered: 09-10


I never skip levels, but here are the ones that I hate the most:

Ultimate Doom:

E2M9: Disappointingly short for a secret level.
E3M5: That teleporting puzzle is extremely annoying.
E3M8: Ant-climatic final level.
E4M4: Too easy and short compared to the previous maps.

Doom2:

MAP08: Too gimmicky for a serious level.
MAP09: Extremely ugly. Looks like Sandy Petersen pulled it out of his own ass.
MAP12: ...zzz...
MAP16: Nearly as ugly as MAP09, but unlike that map, this one's boring.
MAP21: ...
MAP24: Some areas are very cool, and most of the level looks very good, but it's all ruined by that shitty-ass gimmick.

Old Post 09-03-11 00:08 #
Processingcontrol is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
nicolas monti
Junior Member


Posts: 208
Registered: 01-11


E2M9: simple and out of e2 theme
E3M8: maybe a bit more detail and more monsters could've saved it
E4M3: crappy wood looking
E4M5: all the same texture. boring

MAP14: all the same texture, boring, it gives me thirst
MAP22: ugly looking and small
MAP25: same as map22 but a little better
MAP32: worst than the shittiest 1994 wad

I don't like plutonia, yes... I've committed heresy.

Old Post 12-25-11 17:12 #
nicolas monti is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Face23785
Member


Posts: 275
Registered: 04-11


E2M9 would have worked much better as a secret area in a larger level. It's a weak excuse for an actual secret level. There are levels I hate when I get to them but I'll be damned if I can think of em. I should probly put this in the Doom confessional booth but I can never remember which maps are which. When I play the levels I remember them and remember the layouts and secrets etc, but just sitting here discussing and someone mentions a level name, I have a hard time thinking what level they're talking about. If I'm interested enough I'll load it up real quick just to see.

Ugh, I suck.

Old Post 12-25-11 18:42 #
Face23785 is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 8885
Registered: 06-06



40oz said:
I found the baron usage questionable in E4M2, which would have otherwise have been an awesome map. Not to say It's not awesome because of it but barons were used in places where they simply were annoying to fight. The plasma gun ledge, the yellow key switch, and at the bottom of that ledge in that SP_ROCK cave, especially since a good melee hit will level you in a single blow.
Yes but:
- you're given enough cells to kill them all
- even if you die, you won't lose much, after the hellhole of E4M1.

Old Post 12-25-11 18:49 #
printz is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
darkreaver
Senior Member


Posts: 1925
Registered: 05-08


The more I play Doom 2, the less I like it. I`m really starting to dislike MOST of the maps, and several are already in the "so bad I skip them or quit the game" category.

Ugh.

Old Post 12-25-11 18:54 #
darkreaver is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Leo Sosnine
Mini-Member


Posts: 51
Registered: 07-05


Agreed with previous comment.

Doom levels are too simple, too small and too predictable and boring, compared to modern hardcore wads.

They are quite playable on Nightmare though, but playing in on Nightmare is more like a hard everyday job than playing for fun.

I have to confess, that I haven't played classic Doom & Doom II maps last year at all. And I guess I don't want to.

Old Post 12-25-11 20:07 #
Leo Sosnine is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
PRIMEVAL
Senior Member


Posts: 1984
Registered: 03-09


After playing all the way through Ultimate Doom just recently for an LP, I can really appreciate every level just a little bit more. None that I totally hate, though Unholy Cathedral gets a bit tedious.

And I can't really think of a bad map in Doom 2. Icon of Sin is about the only bothersome one and I still enjoy it as a good arena style map.

__________________
Facebook | Twitter | Music on Facebook | Youtube | SoundCloud | ReverbNation

Old Post 12-25-11 20:50 #
PRIMEVAL is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Cell
Senior Member


Posts: 2396
Registered: 08-10



nicolas monti said:
E4M3: crappy wood looking
E4M5: all the same texture. boring

MAP14: all the same texture, boring, it gives me thirst


E4M3: 90% WOOD1, 7% SUPPORT3, 3% other... (flats: 35% FLAT5_1, 35% FLAT5_2, 25% FLAT5_4, 5% other...)
E4M5: 90% GSTONE1/GSTONE2, 8% SUPPORT3, 2% other...
MAP14: 80% BSTONE1/2, 10% SUPPORT3, 9% BIGBRIK2, 1% other...

Old Post 12-25-11 23:20 #
Cell is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
terminator44
Warming Up


Posts: 25
Registered: 12-11


E2M2: If I wanted to wander through a maze, I'd play Wolf3D.

E2M4: On its own the level isn't bad, but the difficulty is so much harder than the ones that come before and after it that it that it trashes any sense of progression.

E4M2: I don't mind the "platforms over rivers of lava" theme of Doom 2's The Chasm and other levels, but this map takes things too far. Not only do you have to watch your step, but you have to fight in tight corners too, making dodging attacks without going in the lava almost impossible.

E4M6: This map skips the platforming of E4M2 and just has you slog through the lava from the start. Challenge is fine, but when most of that challenge is forcing you to take damage, something's wrong.

MAP13: A good idea done badly.

If I can include maps from TNT on here:

MAP11: Oh goody, another crate maze.

MAP24: Few monsters, bland environment, just disappointing all around.

MAP31: When you have to use noclip to beat the level, you've really screwed up.

Haven't played Plutonia in a while, so I don't remember its maps well enough to single any out.

Old Post 12-25-11 23:36 #
terminator44 is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
bimlanders
Junior Member


Posts: 197
Registered: 06-09



Gez said:

Use the imps to soften the cacos a bit through infighting. Once the imps are dead, shoot the cacos. Punch the demons. You can't get past them, but they likewise can't get past you and mob you.



I've played this a million bizzillion times and I haven't need to fist the demons since I don't know how far back. There is enough ammo for UV. And I tend to use the beserk pack for half of E3M2, but mainly because it's funner that way.

Old Post 12-27-11 23:13 #
bimlanders is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 03:30. Post New Thread    Post A Reply
Pages (6): « 1 2 [3] 4 5 6 »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > absolute least favorite maps in doom or doom 2?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.