myk
volveré y seré millones

Posts: 14833
Registered: 04-02 |
yellowmadness54 said:
Are there maps in doom or doom 2 you just can't stand?
Just maps that turn you off entirely or you just skip?
Nope, I'm fond of all of them. Some are more impressive or well made than others but there's nothing that annoys me.
lupinx-Kassman said:
Did people honestly like E3M7? I felt it was pretty anticlimactic, being a giant (for the time) map with only 36 relatively weak monsters. The damaging blood was more threatening than the opposition, mainly due to the annoying teleporter puzzle that has you running back and forth just to hit some skull switches. Switches that serve little purpose other than to just artificially lengthen the map. Wasn't much to look at either, probably ranking the barest to the bone map in episode 3.
Like you imply, the damaging blood enhances the difficulty, and accessing the teleporters works well with the number of roaming monsters. It gets particularly exciting if one rushes it (why wouldn't one, after being familiar enough with the levels, even if one doesn't really speedrun?) or with respawning monsters, as you need to cross those areas more than once.
Marcaek said:
And then there's that retarded key puzzle at the end :|
It's not really a puzzle except in that the small room is hidden (although right across the door, making it a place where one would naturally search for a secret.) Most maps use the keys to make the player wander about in search for them. Here they are used together to stall progress and force the player to fight. Many of us can exit quickly anyway, but that just says how much playing skill has progressed and in different ways affects the bulk of the levels.
Hellbent said:
Of all the maps, it's probably E4M6.
Has to be the most annoyingly hardest map in both games with a possible exception of map30.
It's about as hard as e4m2, or maybe a bit less once one has a route in mind. It's just bigger, so it might intimidate people initially.
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