Vorpal
Member
Posts: 309
Registered: 08-00 |
While having a particular interest in maps and design, I do see the general goofiness in e3 layouts/visuals that people are knocking. However, on the first playthrough these oddball things (like terrible blue fire used for walls,"human" things like UAC doors in hell, etc.) - because of these oddities I had the impression that this wasn't just a faraway hellish place or something... this was a parallel universe of some sort with different physical laws, a truly alien and fearful place.
Like the dimensionless building facade at e1m1 starting area, had this feeling of dread walking into for the first time, because it makes no physical sense. But knowing what I know now about things-that-are-visually-pleasing it could be easy to say "oh that looks dumb/buggy", but then I remember the effect it had on my first playthrough.
It's obvious everyone has a different idea of Hell, e.g. Whispers of Satan is a very well designed level set, but my immersion is broken because everything looks so good. Hell *shouldn't* look like it had art directors and architecural engineers, haha - in my perception, Hell is ugly, nonsensical, unplanned, physics-ignoring, upside-down, lawless evil.
tl;dr episode 3's design kicks ass ;-)
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