Gerbil
Green Marine
Posts: 34
Registered: 06-01 |
There's a couple of ways of doing this I can think of:
1) Download everything, then off you go
2) Download everything, but prioritise so you can start playing while it's still loading
3) The server 'plays' the game and simply sends you the screen images, and you just send them your input.
Thoughts on the above:
1) Too crap - far too big and people would get pissy waiting ages to download a game each time they want to play it
2) Very tricky to do right, especially with big games
3) Dunno if they can chug the data quick enough and high quality enough for people to put up with this. Also you'd need mega powerful comps to run it on at their end.
I'm sure I've missed out stuff.
But this is all based on people not wanting to write small file size games, and people not prepared to play online games that are lower quality than current commercial games (well, certainly not pay for the privelage!).
For the time being, I reckon it's just another 'good' idea someone has had. They've connected the fact people like playing online games, and bandwidth hopefully going up everywhere soonish. Other than that it'll be complete bollocks for at least another 10 years or so. Don't hold your breath.
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