DoomUK
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Posts: 2228
Registered: 04-04 |
Hookay, I know I'm a little late in the day with this but I stumbled over Gamespot's review of Doom II for the Xbox360 which, according to the author, asserts modern shooters have so much more to offer in the level design department. The following passage is particularly disconcerting:-
Gamespot said:
One thing you can't really adjust to here is the antiquated level design. At some point between 1994 and today, game designers seem to have realized that making players wander around mazelike levels collecting keys and hunting for doors to open isn't always enjoyable, but Doom II's levels are built on precisely this concept. Things can quickly get frustrating when you find yourself going in circles trying to figure out how to proceed or consulting the minimap to determine where you're supposed to go next.
What. People don't like to be able to explore and be challenged anymore? Makes sense I guess. Linear level design is disturbingly fashionable in FPS' these days, and even sandbox-y shooters like Crysis (1) and Stalker have some kind of navigational aid which tell you where you're supposed to go. If wanting to figure out for myself where I'm supposed to go is antiquated then I guess my tastes are antiquated. I mean sure, technical restrictions meant that Doom's levels were confined to mazelike environments with switches as opposed to vast landscapes with an array of objectives to complete, but nevertheless this remains part of it's appeal and is, to me, still more fun than what the majority of contemporary shooters have to offer.
While the person who wrote this is perhaps just an idiot whose opinion is in the minority, reviews like this on well-established websites such as Gamespot feel like official statements on what people want out of games today, and since there's a market for uninspired linear shooters they will continue to be produced. While I'm not one of these guys who hates all modern shooters and games in general, no one is willing to take a risk and do something different.
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