Sig-ma
Junior Member
Posts: 145
Registered: 08-11 |
Xeros612 said:
So anyone who doesn't like doom's levels sometimes being too abstract to even remotely resemble what the map name suggests they are just don't have a strong enough imagination. Sorry, my bullshit meter's going off.
What Vordakk said. :)
I am not arguing many levels (especially in Doom 2) weren't a little out-there but on the other hand, what should a level named "Gotcha!" look like? What about "The Focus?" "The Living End?"
What I said relates more to narrative and story. When you look at Fallout for example, it is a lot more immersive when you wander out, explore and do whatever (at least for me). There is obviously a bunch of dialog and context for doing missions but because you play yourself (a faceless character), it is impossible for the developer to really motivate every player to put the same amount of emphasis on different tasks or create priorities. Role-playing games work the way they do because they give you choices (or the illusion of choice) and let you do whatever you want within the environments provided. While Doom is not technically a role-playing game, it essentially has the same building blocks for one, however rudimentary and it is fairly easy to become immersed if you have a decent imagination.
When it comes to the level design of Doom itself, sure... it probably is antiquated in some ways but it still holds its own. There are amazing levels and there are shit levels. What will leave a more lasting impression on your average player: Toxin Refinery (E1M3) from Doom or Infiltration (Interval 03 - Escalation) of F.E.A.R. (an arguably realistic game)? Even stripping away the bias of most of us being Doom fans, I'm sure the average person will still say Toxin Refinery. Does it really matter at that point that Toxin Refinery doesn't look like much of a refinery?
If you want to make the argument that the exploration aspect of Doom, complete with its switch and key hunting is what is antiquated, then what does that say about a game such as Doom 3, a relatively modern game? I believe that is the argument being made. Is the expectation such that every level is expected to be a linear corridor broken up with cut-scenes or scripted explosions?
Last edited by Sig-ma on 09-26-11 at 07:53
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