The baron of hell and hell knight have different animations from the 6-to-8 angles!
The baron's sprite lumps are BOSSA1, BOSSA2A8, BOSSA3A7, BOSSA4A6, BOSSA5, and so on for A, B, C and D. But the knight's sprite lumps are BOS2A1C1, BOS2A2C8, BOS2A3C7, BOS2A4C6, BOS2A5C5, BOS2A6C4, BOS2A7C3, BOS2A8C2, and likewise for the B and D frames. Only 16 sprites for the walk animation (instead of 20) this way, and it is more accurate too (since the A and B frames are exact mirrors of the C and D frames in the baron's case).
This is interesting. I'll have to go check this out. Wonder why the Baron didn't get its sprite frames updated too?
Also, I'll check those aliases out too! Now I can witness the true power of straferunning!
Doom: Easiest to mod and easiest to do hilarious stuff in; Eh, maybe not that...
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