The best around
User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Things about Doom you just found out
Pages (125): « First ... « 30 31 32 [33] 34 35 36 » ... Last »  
Author
All times are GMT. The time now is 08:26. Post New Thread    Post A Reply
Cell
Forum Staple


Posts: 2697
Registered: 08-10



Shadow Hog said:
How are you supposed to get into that, anyway?

Well, count speed dynamics in DooM physics...

Old Post Jan 17 2013 22:27 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
DoomGuy2013
Warming Up


Posts: 23
Registered: 01-13


Anybody know if doom will run on windows 7 home premium

Old Post Jan 18 2013 02:20 #
DoomGuy2013 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Platinum Shell
Forum Regular


Posts: 906
Registered: 08-11


It will. I remember when I had a bunch of issues with Doom when I was a kid, trying to get it to run.

The easiest, best way in my opinion to do this, is with PrBoom+. Just google that, download it, then put your Doom IWADs in the folder you put PrBoom+. Then just run PrBoom+'s exe and voila! You're done.

Old Post Jan 18 2013 02:33 #
Platinum Shell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
LigH
Forum Regular


Posts: 848
Registered: 11-10


The original DOOM was made for DOS and VGA (320x200 pixels, 256 colors).

To still play it like a man, you can run it in a "DosBox" emulator ("D-Fend Reloaded" may help you creating a matching environment).

But if you are a boy who prefers it funky and cool, use modern source ports with 3D graphic accellerator support via Direct3D or OpenGL. Risen3D or GZDoom may belong to the currently most elaborate engines with support for high resolutions, shading effects, high-res textures, 3D meshes for monsters and decorates, ...

Old Post Jan 18 2013 08:39 #
LigH is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
bcwood16
Member


Posts: 413
Registered: 08-11



LigH said:
The original DOOM was made for DOS and VGA (320x200 pixels, 256 colors).

To still play it like a man, you can run it in a "DosBox" emulator ("D-Fend Reloaded" may help you creating a matching environment).

But if you are a boy who prefers it funky and cool, use modern source ports with 3D graphic accellerator support via Direct3D or OpenGL. Risen3D or GZDoom may belong to the currently most elaborate engines with support for high resolutions, shading effects, high-res textures, 3D meshes for monsters and decorates, ...

Play it like a boy and get Doomsday Engine, why settle for less :)

Old Post Jan 18 2013 09:25 #
bcwood16 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
LigH
Forum Regular


Posts: 848
Registered: 11-10


There could be a battle between the dissimilar twins, DoomsDay and Risen3D... but not here. Except for surprising differences, matching this topic. ;-)

Old Post Jan 18 2013 12:22 #
LigH is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Avoozl
Forum Staple


Posts: 3467
Registered: 06-09


Or you can play it like an old man with an old computer via actual DOS and no emulators slowing it down. :P

Old Post Jan 18 2013 13:06 #
Avoozl is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Springy
Senior Member


Posts: 1433
Registered: 09-12


I'd recommend Chocolate Doom if you want a port that's pretty accurate to the original Doom. ZDoom if you want to play higher end mods, and for multiplayer either ZDaemon, Zandronum and Odamex.

Old Post Jan 18 2013 13:30 #
Springy is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2697
Registered: 08-10


Old Post Jan 18 2013 15:06 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
MajorRawne
Senior Member


Posts: 1512
Registered: 04-10


Maybe this should go in the Confessional thread, but I cannot understand why people would want to play a game in its native format if that was crude and blocky. Doom 2 looks like crap if I run it without a source port. It's like watching a film from the 70s and enjoying it more when it's blurry and the sound is hard to hear, rather than enjoying the remastered version in HD. Just escapes me. :P

Old Post Jan 18 2013 16:11 #
MajorRawne is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
esselfortium
A Major Doomworld Concern


Posts: 7026
Registered: 01-02


Looks fine to me.

Old Post Jan 18 2013 16:13 #
esselfortium is offline Twitter account Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Shadow Hog
Forum Regular


Posts: 844
Registered: 07-09


Source ports definitely look better, but it still has a certain je ne sais quoi that's fun to dabble in every once in a while.

(Also think source ports play better, personally, but I can respect those who think otherwise.)

Old Post Jan 18 2013 16:16 #
Shadow Hog is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
CODOR
Forum Regular


Posts: 855
Registered: 02-06



MajorRawne said:
It's like watching a film from the 70s and enjoying it more when it's blurry and the sound is hard to hear, rather than enjoying the remastered version in HD.
Doom is like Star Wars. Sure, the Blu-Ray sounds great and looks even better, but I'll always prefer my bootleg copy of the LaserDisc with analog-sourced SD video and Dolby Surround stereo sound since the lightsabres and X-wings are the right colour and Han shot first :-)

Old Post Jan 18 2013 18:40 #
CODOR is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
MajorRawne
Senior Member


Posts: 1512
Registered: 04-10


I concede the point, it's purely a personal preference that things are new and shiny, I wasn't trying to insult people who like it old-school :)

Old Post Jan 18 2013 18:49 #
MajorRawne is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Staple


Posts: 3412
Registered: 07-12


I just found this HOM in MAP02 of TNT: Evilution. And yes, I actually died in this map.

__________________
Eris Falling on Youtube - Entirely music based thus far.

Old Post Jan 18 2013 20:34 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Maes
Why don't I have a custom title by now?!


Posts: 13759
Registered: 07-06



Eris Falling said:
I just found this HOM in MAP02 of TNT: Evilution. And yes, I actually died in this map.


Interesting. That looks more like a deliberate (or accidental, I've seen those too due to BSP errors) deep water effect. TNT does have some such effects (e.g. at the end of MAP31: Pharao), which I only recently noticed.

Old Post Jan 18 2013 20:45 #
Maes is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Eris Falling
Forum Staple


Posts: 3412
Registered: 07-12


I think this is definitely what it is. I took a look in DB2 and found that the pool is made up of about 3 sectors. To me their properties are kind of odd.

Anyway, they all have different floor heights, so I took comparison screenshots, kept as links to keep the anonymous moderator happy.

The main (and only?) sign is the position of the backpack. It does appear slightly sunken in the original.

Original

Modified

__________________
Eris Falling on Youtube - Entirely music based thus far.

Old Post Jan 18 2013 20:58 #
Eris Falling is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Phobus
Forum Staple


Posts: 2925
Registered: 10-06


Welcome to 1996 guys.

Old Post Jan 18 2013 21:03 #
Phobus is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Gez
Why don't I have a custom title by now?!


Posts: 12468
Registered: 07-07


It's quite clearly a deliberate deep water effect, and if you didn't die in the pool the camera would never have lowered enough to see a HOM here.

Old Post Jan 18 2013 22:49 #
Gez is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Avoozl
Forum Staple


Posts: 3467
Registered: 06-09



CODOR said:
since the lightsabres and X-wings are the right colour and Han shot first :-)

Perhaps the reason the colours were changed was because they weren't the desired colours in the first place. :P Also I think Han did shoot first regardless of the version, they just made the rodian shot in reflex from being shot.

Last edited by Avoozl on Jan 19 2013 at 00:18

Old Post Jan 19 2013 00:08 #
Avoozl is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Avoozl
Forum Staple


Posts: 3467
Registered: 06-09


Edit: Sorry my post seemed to have posted a second time while I posted an edit to the first.

Last edited by Avoozl on Jan 19 2013 at 00:19

Old Post Jan 19 2013 00:11 #
Avoozl is offline Youtube || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2697
Registered: 08-10



Gez said:
It's quite clearly a deliberate deep water effect, and if you didn't die in the pool the camera would never have lowered enough to see a HOM here.

Not even the lower FWATER* flat. Since Memento Mori, it is proven that a "flawless" DW effect can be obtained by self-referencing sectors.

Old Post Jan 19 2013 11:06 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
_bruce_
Senior Member


Posts: 1347
Registered: 11-07


Looks like a texture from Blood.

Old Post Jan 19 2013 16:47 #
_bruce_ is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Enzo03
Mini-Member


Posts: 80
Registered: 01-13


That I suck at DM via ZDaemon QQ

Old Post Jan 20 2013 02:24 #
Enzo03 is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
BaronOfStuff
Senior Member


Posts: 1702
Registered: 06-08



MajorRawne said:
Maybe this should go in the Confessional thread, but I cannot understand why people would want to play a game in its native format if that was crude and blocky.

That doesn't bother me. Certain bugs do though, which is why I seldom go near doom2.exe.

Doom 2 looks like crap if I run it without a source port.
Eh, the blocky visuals are quite useful for the game's primitive effects -- the software renderer's pseudo-'depth fog' looks like shit if you play in a high resolution; the shading bands just seem too clear if using anything above 640x480.

Old Post Jan 21 2013 15:47 #
BaronOfStuff is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2697
Registered: 08-10



_bruce_ said:
Looks like a texture from Blood.

Da HOM???

Old Post Jan 21 2013 21:57 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Zahid
Junior Member


Posts: 113
Registered: 05-12


Revenant even looks taller than baron or hell knight but actuly its same tall as zombieman,imp,sargent,commando,pigs etc or marine as it can cross smallest "working" doors,even

Old Post Jan 21 2013 22:51 #
Zahid is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2697
Registered: 08-10



Zahid said:
Revenant even looks taller than baron or hell knight but actuly its same tall as zombieman,imp,sargent,commando,pigs etc or marine as it can cross smallest "working" doors,even

Archviles are also only 56 pixels high, even if they look like 72. The more stunting fact is that Lost Souls are also as "tall" as them, despite the fact you wouldn't expect them be.

Old Post Jan 22 2013 18:28 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
qoncept
Member


Posts: 434
Registered: 12-11



MrrCaliber said:
Doom's level geometry is perfectly static - vertices do not move, z coordinate notwithstanding - it's not really there, as you may know. This simplicity is the epitome of its efficiency. They would have to tear down and rewrite everything to make those wolf3d doors work. Thus, "abandoned in the mists of time". And polybjects were nothing more than another hack, albeit a very elegant one.

Seems like making a Thing that reacted to player actions would have been a pretty easy thing to hack in.

Old Post Jan 23 2013 15:27 #
qoncept is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
Cell
Forum Staple


Posts: 2697
Registered: 08-10



qoncept said:
Seems like making a Thing that reacted to player actions would have been a pretty easy thing to hack in.

It was certainly not. It was like near to rewriting the source code, or at least creating mobile x and y coordinates. One would ask how the hell doors worked in Wolf3D, but it was only an animation, rendering the door "cube" passable when finished and solid when the closing animation started. "Simple" like a punch in the face.

Old Post Jan 23 2013 22:25 #
Cell is offline || Blog || PM || Post History || Add Buddy IP || Edit || Quote
All times are GMT. The time now is 08:26. Post New Thread    Post A Reply
Pages (125): « First ... « 30 31 32 [33] 34 35 36 » ... Last »  
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Things about Doom you just found out

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.