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Cell
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joe-ilya said:
30 has a random line

I was always wondering what the Hell (pun intent) it does there.

For MAP19, I've finally found out what the button near the blue skull would do if the FLAT23 sector was actually designed in a better way.

Old Post Feb 3 2013 21:19 #
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Gez
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Hellbent said:
<pic of adding all numbers together>
Mind = blown

sum of integers from 1 to n is equal to (n+1)(n/2). Gauss said so.

So you could have just done 37x18.

Old Post Feb 4 2013 00:16 #
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Cell
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Gez said:
So you could have just done 37x18.

And since you know that 3x37 equals 111, everything comes clear.

Old Post Feb 4 2013 18:48 #
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scifista42
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I recently found out that Zandronum, surprisingly, supports translucent 3D floors in software renderer! WOOOW! I haven't even dreamed about that, now it opens such a great new possibilities for mappers... :D

Old Post Feb 5 2013 16:17 #
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Archy
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ASD said:

Some freaky stuff I decided to make of E2M4's sector 20. Has anyone else thought like this when played this part of the map?

Real interesting, didn't know that the DOOM engine could do this...

Old Post Feb 6 2013 01:23 #
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qoncept
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Archy said:
Real interesting, didn't know that the DOOM engine could do this...

WTF is that?

Old Post Feb 6 2013 16:28 #
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Cell
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0:55 - shit my pants.
Anyway, since when is there a backpack in the corner of the red room?

Old Post Feb 6 2013 17:40 #
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CorSair
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Mind = blown

Old Post Feb 6 2013 22:07 #
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ASD
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Archy said:
Real interesting, didn't know that the DOOM engine could do this...

Spoiler:
Multiplayer. My friend controlled the second player so all he had to do was to sneak behind me. And yeah, that backpack revealed it. Creating a player sprite for a one sided texture would've been an another but more troublesome method.

Old Post Feb 6 2013 22:57 #
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Ragnor
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I found out the Master Level's teeth.wad atually means T.E.E.T.H, ie The Express Elevator to Hell. Yes this is amazingly obvious, but ive always thought it was randomly named after actual teeth >_>

I facepalmed HARD.

Old Post Feb 7 2013 00:39 #
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Archy
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ASD said:
Spoiler:
Multiplayer. My friend controlled the second player so all he had to do was to sneak behind me. And yeah, that backpack revealed it.

Explains the lack of HUD...

ASD said:
Creating a player sprite for a one sided texture would've been an another but more troublesome method.

Wouldn't just copying the front view to all eight sides do the trick? Or you could DeHack the SS soldier.

Old Post Feb 7 2013 00:56 #
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DoomCollector
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The Swedish Doom Sega 32x instructions are pretty funny.
They took some liberties with the translation.

Restricted flicks -> children's shows (intro)
Hey, Not Too Rough -> Handle With Care
Hurt Me Plenty -> Whip Me Hard (!!)
Super adrenaline rush -> super adrenaline shock (Berserk description)
Invulnerability artifact -> Invulnerability gizmo

Old Post Feb 10 2013 17:09 #
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Eris Falling
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There's a face, which looks a lot like a Baron/Knight in MARBGRAY
I understand it may be hard to see, as it is indeed quite faint, but it is definitely there

Old Post Feb 11 2013 20:21 #
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Platinum Shell
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What I'm seeing looks like the profile of a dude's head with a hairpiece just above his ear, and coming to an upward drift-like point towards the front.

Old Post Feb 12 2013 01:58 #
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schwerpunk
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I see a clown laughing. Laughing at my small cigar. Also, my mother is there.

Old Post Feb 12 2013 02:09 #
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DoomCollector
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I've always thought Valles Marineris looks like a Cyberdemon with one arm to the right and with his guts smeared in a horizontal line and his leg having been blown off any lying above him with the hoof pointing to the left.
Like Cyberdemon roadkill.
http://upload.wikimedia.org/wikiped..._Marineris.jpeg

Old Post Feb 12 2013 03:34 #
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Platinum Shell
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Ha, I see it.

Old Post Feb 12 2013 03:41 #
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BloodyAcid
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I see it too lol.

Old Post Feb 12 2013 04:39 #
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Cell
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Let it be introduced to Brutal DooM, maybe they'll be making an effect like that.

Old Post Feb 13 2013 20:26 #
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BaronOfStuff
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Ribbiks said:
just noticed doomguy is left-handed

Ambidextrous. Punches and fires the Pistol with his left hand, but the Shotgun/SSG and Plasma Rifle are fired with the right.

Old Post Feb 14 2013 15:08 #
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Gez
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Gez said, long ago:
I remember reading someone (on the ZDoom forum I think) explaining that Doom Guy's handling of the various weapons was consistent with what someone who is a cross-dominant lefty would do; favoring his left hand for the small pistol which can be held in front of him anyway, but otherwise favoring his right eye for all the long weapons.
For reference, the ZDoom thread.

Old Post Feb 14 2013 15:20 #
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Cell
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BaronOfStuff said:
Ambidextrous. Punches and fires the Pistol with his left hand, but the Shotgun/SSG and Plasma Rifle are fired with the right.

Extra advantage for the Marine.

Old Post Feb 14 2013 16:30 #
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Enzo03
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Huh. I'm right-handed but left-eyed, just the opposite. I also aim much better with a rifle if I hold it left-handed.

Old Post Feb 15 2013 15:44 #
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Hellbent
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AlexMax said:
Blood splat sprites scale depending on how much each shot did.

Old Post Feb 15 2013 15:53 #
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Cell
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Enzo03 said:
left-eyed

What?

Old Post Feb 16 2013 14:54 #
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schwerpunk
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Haven't you ever seen Top Gun, Cell?

EDIT: looked for a video, but couldn't find one. Maybe it's some other movie where the pilot has to train in order to become proficient with his non-dominant eye.

Old Post Feb 16 2013 15:28 #
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LigH
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Could have been "JAG".

Old Post Feb 16 2013 18:13 #
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Cell
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schwerpunk said:
Haven't you ever seen Top Gun, Cell?

That will be the next thing about Doom I'll have just found out.

Old Post Feb 16 2013 22:06 #
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LigH
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Ah, no, it was Fire Birds. I remember now a scene in a helicopter, where a co-pilot could not get real landscape and computer visuals in sync.

Old Post Feb 16 2013 22:17 #
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Eris Falling
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Just found this secret in Z1M5 of KDiZD. Hello Tormentor667

Old Post Feb 20 2013 22:08 #
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