Maes
I like big butts!

Posts: 10313
Registered: 07-06 |
Marnetmar said:
Huh? Where did you get this?
I think he must have been using Doom95 or somesuch, which renders them as a tutti-frutti mess instead of the proper "fuzzy" effect.
Either that, or he noticed the difference between a proper hi-res port that also has a hi-res version of the "fuzzy drawing" effect and vanilla: with hi-res, spectres and players can indeed be near invisible or at least much harder to see than with lower resolutions, where you can at least detect that there's "something" there.
The only real difference that speed can make for -otherwise proper- fuzzy drawing, is that with a fast computer you see an almost liquid wavy pattern effect on fuzzy object, that does a quite good job at concealing shapes. Different resolutions and computer speed will change the speed, phase and direction of the pattern (due to aliasing, kinda like a wheel strobe effect. With slower computers the wavy pattern becomes more like random noise, but we're talking < 20 fps and vanilla (sub)resolution here.
Imagine how a slow computer would render a car's wheel animation if it was to keep "in sync" with its real-time rotation: it would seldom appear to be rotating at all and it would simply jump between positions now and then, while a fast computer would make it appear blurry like a real one.
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