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mrthejoshmon
Senior Member


Posts: 1522
Registered: 12-12



40oz said:
MAP07: Dead Simple has one pillar made of BROWN1. The rest are made out of Stucco or some other brick texture. There is apparently no secret or other reason tied to this.
Possibly missed it when they changed the textures for the map or something.

-

I learned the hard way that vanilla mapping is a pain in the arse, constant visplane and what not checks in every room as well as opening doors and running to the other side of the map to see if it causes a VPO...

I already take ages to make a Boom map damn it!

EDIT: Also "Doomed Member" exists... Heh.

Old Post 04-23-14 19:45 #
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Patrol1985
Member


Posts: 652
Registered: 07-13


I just found out THIS (scroll down to "personal life" section and read):

http://en.wikipedia.org/wiki/Christoph_Schneider

Old Post 04-27-14 21:02 #
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William Blazkowicz
Junior Member


Posts: 124
Registered: 12-13


You can Gib enemies with the Plasma Rifle.

Old Post 05-04-14 15:02 #
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Elaxter
Warming Up


Posts: 27
Registered: 04-14


Your BFG doesn't harm you. (At least in ZDOOM/GZDOOM)

Old Post 05-04-14 21:42 #
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IMX
Junior Member


Posts: 115
Registered: 09-13



Patrol1985 said:
I just found out THIS (scroll down to "personal life" section and read):

http://en.wikipedia.org/wiki/Christoph_Schneider



Ah yeah, and the first song from their first published album features plenty of DSPLDETH.

Old Post 05-04-14 23:33 #
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LigH
Forum Regular


Posts: 710
Registered: 11-10


"Wollt ihr das Bett in Flammen sehen?" (Rammstein - Herzeleid)

Also a reload sound of the pumpgun.

Old Post 05-05-14 05:04 #
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Ledillman
out of the blue


Posts: 264
Registered: 09-11



William Blazkowicz said:
You can Gib enemies with the Plasma Rifle.

I've managed to do it against zombiemans and shotgun guys, but not chaingunners or imps (well, with doomsphere from skulltag yes, but i meant the original way.), i don't know why.

____

Classic dooms lacks of dopefish in easter eggs, why they didn't place one reference of it in Doom or Doom 2?

Fine, i'll do it.

Old Post 05-05-14 05:32 #
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plums
Senior Member


Posts: 2011
Registered: 08-13



Ledillman said:
I've managed to do it against zombiemans and shotgun guys, but not chaingunners or imps (well, with doomsphere from skulltag yes, but i meant the original way.), i don't know why.


Zombiemen have 20 HP, shotgun guys 30, imps 60, chaingun guys 70.

The plasma rifle does 5-40 damage.

To gib an enemy, you have to get them to less than -100% health. So, -21 for a zombieman. Imps and chaingun guys just have too high starting health to be able to do this with the plasma rifle.

Old Post 05-05-14 08:02 #
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FuzzballFox
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Posts: 258
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plums said:


Zombiemen have 20 HP, shotgun guys 30, imps 60, chaingun guys 70.

The plasma rifle does 5-40 damage.

To gib an enemy, you have to get them to less than -100% health. So, -21 for a zombieman. Imps and chaingun guys just have too high starting health to be able to do this with the plasma rifle.


What if said monster was involved in some infighting first?

Old Post 05-05-14 18:12 #
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mrthejoshmon
Senior Member


Posts: 1522
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FuzzballFox said:

What if said monster was involved in some infighting first?

Even if it had 1 health you couldn't pull it off.

Old Post 05-05-14 18:22 #
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MajorRawne
Senior Member


Posts: 1331
Registered: 04-10


I just found out there is "another" Final Doom which was released by Atari, IIRC.

Old Post 05-05-14 19:12 #
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Shadow Hog
Forum Regular


Posts: 754
Registered: 07-09



Elaxter said:
Your BFG doesn't harm you. (At least in ZDOOM/GZDOOM)
I forget if there's ANY official port that has a BFG that can harm its shooter. I mean, I think the SNES version had splash damage for some reason, but not owning a copy, I couldn't say.

Old Post 05-05-14 19:15 #
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Gez
Why don't I have a custom title by now?!


Posts: 11271
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FuzzballFox said:
What if said monster was involved in some infighting first?

You need to put them to below negative starting health. So an imp (starting health: 60 hp) needs to go to -61, a chaingunner (70 hp) needs to go to -71. To be alive, a monster needs at least one hit point remaining. So to gib an imp you need to deal it at least 62 damage, and to gib a chaingunner you need to deal at least 72 damage. Plasma ball deals at most 40 damage.

You can gib a zombieman or a shotgunner because their gib health is within range of a plasma ball's damage, but imps and chaingunners need heavier weapons, like BFG or rockets.


Shadow Hog said:
I forget if there's ANY official port that has a BFG that can harm its shooter. I mean, I think the SNES version had splash damage for some reason, but not owning a copy, I couldn't say.

SNES port was made without the Doom source code. It's really a Doom clone using Doom resources, like a Doom TC for a custom engine. Game logic was inspired by Doom's but made from scratch and they made some mistakes or simplifications.

Old Post 05-05-14 19:22 #
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Platinum Shell
Forum Regular


Posts: 816
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The brick texture the status bar gets to the left and right of it when you play at a high resolution. It's the norm for me now, and I wish I would have known about it years before. Makes it look more neat, in my opinion.

Old Post 05-10-14 20:47 #
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Cell
Senior Member


Posts: 2415
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William Blazkowicz said:
You can Gib enemies with the Plasma Rifle.

And Demons/Spectres are able to Gib zombiemen.

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Old Post 05-10-14 20:49 #
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scifista42
Senior Member


Posts: 2409
Registered: 05-12



You can Gib enemies with the Plasma Rifle.

Cell said:
And Demons/Spectres are able to Gib zombiemen.
Demon's bite does pretty much the same damage (4-40) as the plasmarifle (5-40). That said, they can hypothetically gib shotgunguys too, if the bite did maximum damage and shotgunguy's health was below 10.

Honestly, these are all way too rare situations. Far more often I see zombies or even imps being gibbed by a hellknight, mancubus or revenant, or of course the cyberdemon. It's fun to see. As well as a lost soul that bumps into a barrel, which explodes and kills it. That happened in Katamori's latest video showing a playthrough of mouldy's Going Down, MAP12, and I've experienced the situation myself too, somewhere else.

Old Post 05-10-14 23:03 #
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Joe667
Member


Posts: 573
Registered: 07-13


All this talk about monster gibbing reminds me of a hilarious moment in AltimaMantoid's Plutonia Map23 YouTube playthrough, where, at one point, a former human shot a Revenant, which turned round and punched the zombie into gibs, which flew up the stairs it was standing on. And Altima didn't even notice.

This was pointed out on the comments by someone.

Old Post 05-11-14 09:09 #
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Alfonzo
Broadcaster


Posts: 916
Registered: 01-10


A lost soul gibbing a zombieman is one of the hidden wonders of the world.

Old Post 05-11-14 09:50 #
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evilpancakes
Registered just to make one post


Posts: 1
Registered: 10-13


U wot m8

Old Post 05-11-14 20:03 #
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40oz
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Posts: 6917
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The Doomed Speed Demo Archives logs 1,050 demos for the megawad Hell Revealed by Yonatan Donner and Haggay Niv, making it the highest ranking PWAD in number of documented demos, and amounting to a grand total of 132 hours, 21 minutes and 34 seconds worth of demos to watch.

Holy shit.

Old Post 05-16-14 22:35 #
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Fellowzdoomer
Banned


Posts: 989
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Do you all know e1m5 where you get the yellow key? Just found out you can strafe jump through that to get to the area that raises the bridge.

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Old Post 05-16-14 22:51 #
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joe-ilya
Nescient Member


Posts: 2354
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The yellow door at MAP12 of Doom2 needs the red card from the other side.

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Old Post 05-16-14 23:31 #
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Getsu Fune
formerly Hurricyclone


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this is kind of hard to explain without images so...

http://i.imgur.com/iF2APCL.png

these hallways are 67-px wide approximately. the monsters there are 62-px wide (demon, spectre, caco, PE). they can move fine here.

but if I turn the map 45 degrees like this so the halls are diagonal:

http://i.imgur.com/IEryR1x.png

and then test the map, they actually cannot move. very interesting.

edit: here's an in-game screenie of a caco unable to move in the diagonal alley. in the first type of alley, he would be attacking me, but not here.

http://i.imgur.com/HgRuiWL.png

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Last edited by Getsu Fune on 05-18-14 at 03:05

Old Post 05-18-14 02:56 #
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plums
Senior Member


Posts: 2011
Registered: 08-13


AFAIK things in the Doom engine are actually square, not circular. So in the diagonal alleys, the monsters' bounding box is overlapping with the lines.

Old Post 05-18-14 03:59 #
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Memfis
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Yep. In Doom Builder's settings you can choose to show things as squares to see the true bounding boxes.

Old Post 05-18-14 04:05 #
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Doomkid
Senior Member


Posts: 1519
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I'm not sure if this will help, but if a monster is 32 pixels wide, then it will be 45 pixels diagonally. If it is 64, it will be 90, and so on.

Old Post 05-18-14 12:54 #
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Getsu Fune
formerly Hurricyclone


Posts: 1057
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looks like both of you are correct.

http://i.imgur.com/1TPwQU5.png

I just found "square things" in the Preferences just now x_x. wonder why it isn't a default setting with DB2.

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why is it that when people discuss something to do with any form of morality what so ever it turns into a (rather entertaining to watch and often fun to get involved in just for lolz) rather heated argument involving actual insults? -mrthejoshmon

Old Post 05-18-14 13:00 #
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joe-ilya
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Posts: 2354
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Getsu Fune said:


I just found "square things" in the Preferences just now x_x. wonder why it isn't a default setting with DB2.


That was amateurish.

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Old Post 05-18-14 14:09 #
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Getsu Fune
formerly Hurricyclone


Posts: 1057
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Bloodfalls

http://i.imgur.com/tpU0hQd.png

it took me a while to realize that this square water block at the exit actually has HOMs on the sides. cool effect.

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why is it that when people discuss something to do with any form of morality what so ever it turns into a (rather entertaining to watch and often fun to get involved in just for lolz) rather heated argument involving actual insults? -mrthejoshmon

Old Post 05-22-14 16:48 #
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GoatLord
I really should think before I post.


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What map is that?

Old Post 05-22-14 17:52 #
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