Mithran Denizen
Senior Member

Posts: 1093
Registered: 05-10 |
jute said:
Here is a completed commando: http://forum.zdoom.org/viewtopic.ph...tart=30#p556841
I'm not really fond of how scrawny this guy looks, though I guess it's a lot better than nothing. I also think the stylistic clash of pasting the Doom 2 chaingunner parts onto the Doom 64 former human sprite is a bit off-putting, but maybe that's just me.
As demonstrated here, the chaingunner is potentially the easiest of the missing enemies to make sprites for, because the basic zombie sprites are available. As far as I can tell, the Doom 2 chaingun guy is based on the same basic player/zombieman/shotgunner sprite, just recolored and redrawn to be bulkier. If that approach were taken here so that he didn't look so thin, it would be a huge improvement in my eyes.
If I get frisky, I might try doing it that way myself, because my WIP Doom64 chaingunner model's proportions and armor style stray a bit too far from the other two former human enemies (and I probably don't have the modelling skill to make it more accurate).
Here is Footman's work, apparently including both a player sprite-based commando and a revenant: http://forum.zdoom.org/viewtopic.ph...1&hilit=Doom+64
I couldn't find any new revenant sprites in Footman's stuff (not to knock the guy, but most of the new graphics in there seem to be fairly lazy recolors and patchwork). The PSX revenant sounds are included, though, along with some DECORATE to make the revenant slower and fire two missiles per attack. Spiderdemon sounds from PSX Doom are also in there, to go along with some recolored arachnotron sprites.
I'm not seeing any chaingun dude in there, though (and the nightmare imp replaces the standard chaingunner via decorate), so I don't know about that. A google search earlier today brought me a screenshot of a bloodied player sprite that was apparently Footman's chaingunner, but it didn't really strike me as being all that impressive, compared with the above former human sprite edits.
Here are single sprites of a new shotgun guy and a different commando: http://forum.zdoom.org/viewtopic.ph...tart=15#p550555
I think a complete set of such recolored sprites for the shotgun guy might be interesting, though I sort of like how the two zombies in Doom 64 are harder to distinguish. You can't always tell which of the zombies strolling around the area are just harmless chumps and which are actually dangerous, so this uncertainty sort of factors into gameplay and the way you approach new situations.
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