Gez
Why don't I have a custom title by now?!
Posts: 7040
Registered: 07-07 |
Super Jamie said:
Ironically, Doom Builder 2 has higher system requirements than any classic engine (Vanilla, PrBoom+) ever will.
For vanilla, well duh. Windows versions 5.0 and above have higher system requirements than vanilla, and anything that requires Windows to work will therefore have higher system requirements even if all they do themselves is print one character to the system console and exit.
(Incidentally, why do people capitalize vanilla Doom as Vanilla Doom? It's not a proper noun, it's an adjective.)
While pretty much any available port will render vanilla Doom (using vanilla here to refer to "original, unchanged game data" rather than "original, unchanged game engine") just fine on any computer from this century rather than the previous (despite being run on 32- or 64-bit multitasking GUI-fied OSes rather than good old DOS); some of the custom mods and add-ons may push the limits a lot. If you're using an OpenGL port, you'll have to hope that your OpenGL drivers are decently optimized (not a given because lol, everybody uses Direct3D amirite?). If you're playing maps like Sunder, the software renderer will beg for mercy. If you're using hi-res texture packs that give you STARTAN3 in 2048x1024 and the likes, your RAM or VRAM will go on strike. And so on. But the IWADs themselves? They should be fine on just about anything with anything.
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