myk
volveré y seré millones

Posts: 14839
Registered: 04-02 |
Here's an oddity related to Statdump. It may not be a bug in Statdump itself, I suppose, if Doom is passing weird info to it. While the numbers in monsters seem fine (359/373), I got a strange negative kills percentage (-79%). The ZIP contains the demo plus the a REJECT lump for the WAD, MHS Doom II. I had to edit REJECT because it's missing one byte and otherwise crashed vanilla with a numlumps error. The included lump is needed for vanilla, but PrBoom+ won't need it, with its automatic REJECT padding. PrBoom+ also detected some other bugs in the level. Maybe they have something to do with the odd kills percentage? Yet, the percentage on the ingame stats screen is correct (96%).
code: P_LoadSideDefs2: sidedef 97 has out-of-range sector num 65535
P_LoadSideDefs2: sidedef 2152 has out-of-range sector num 65535
P_LoadSideDefs2: sidedef 2153 has out-of-range sector num 65535
The demo is 35:02 minutes long, so -timedemo or PrBoom+'s fast forward or -skipsec may come in handy for anyone not watching it for the popcorn and the giggles. The text file is a stats dump of the play-through/demo. The edited.lmp demo is a copy of 4_41°00.lmp without firing tics at the end, padded with 2 seconds of wait tics, so that it will display the stats screen long enough. (I didn't expect an exit line there, which is stupid; I thought the actual exit was a switch in the room.) So it may be better to watch this than the original demo.
The 0:00 par time in the stats dump text file is nothing unusual. Unless the IWAD is run, or I add a patch with par times, my batch file applies a patch that gives every level a par time of 0.
Attachment: 4_41°00.zip
This has been downloaded 3 time(s).
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