Maes
I like big butts!

Posts: 8661
Registered: 07-06 |
Even in source ports that allow "resurrectable pre-placed corpses", at least if you limit yourself to Boom features, they have to start their "life" on the map, so to speak, as normal Doom monsters which then are pre-killed with special actions.
This ensures that THOSE particular corpses will actually be monsters that are in their "dead" state, and thus will have a reversible death sequence. Decoration corpses are not technically "dead" from the engine's standpoint, but just different objects that happen to look the same as corpses.
To put it another way, when you are looking at "dead marine", "dead monsters" etc. decorations, you are actually looking at their -one and only- "alive" frame, which just happens to look like a dead marine, imp etc. ;-)
To resurrect them, they'd have to be transformed into an entirely different type of object first AND they would have to be forcibly set to a particular state of that object (E.g. decorative dead imp -> transform into normal imp -> set state to dead). That can't be done without an extra layer of scripting or some dehacked trickery (in theory you could have decoration that has a "dead" state, but the hard part is forcing it to enter it).
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