MajorRawne
Member
Posts: 446
Registered: 04-10 |
Hmm, respawning monsters... I'm with Cyanosis, the -fast (and -respawn) options don't appeal to me, they're too broad. I'd rather spend a couple of hours happily tweaking the stats for certain monsters.
Rather than hammering the player with four Cybers in one room, maybe just a Cyber who is more resistant to pain and has an additional attack (maybe a melee stomp which does massive damage, possibly combined with the ability to teleport at will - what a terrifying game of cat and mouse that might make!).
Or, imagine a Spider Mastermind with total pain resistance! That would be a nightmare to deal with. Of course you'd have to make sure the player couldn't BFG-rush it and kill it in a pathetic single hit, but rather than edit the creature's health, simply don't provide a BFG. Or give the player a flamethrower, tweak the stupidly excessive damage, make it shorter ranged, and provide enough (broken) cover for them to go hunting...
|