Spider Mastermind
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Question regarding fast monsters
 
Author
All times are GMT. The time now is 21:39. Post New Thread    Post A Reply
xvertigox
Member


Posts: 262
Registered: 05-09


I really enjoy playing with fast monsters enabled, it's like a totally different game, you have to pay close attention to the level geometry, react quickly and have good movement to dodge the projectiles - it's super fun but very difficult. I can easily play the IWADs on UV with fast monsters but many pwads are overly difficult, is it possible to complete the harder pwads like HR, AV etc with fast monsters? Am I just being a scrub? If I find out that it is possible to play almost all pwads with fast monsters enabled then it's just a matter of improving otherwise I don't want to turn Doom into a grind trying something that's basically impossible.

Old Post 10-14-11 08:31 #
xvertigox is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
Ryback
Member


Posts: 348
Registered: 06-01


Well, for both the pwads you mention every level has been completed by somebody with -fast. It's not really for casual play though and some of the harder levels do turn into a grind done that way.

Old Post 10-14-11 08:49 #
Ryback is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
xvertigox
Member


Posts: 262
Registered: 05-09


Hmm I guess it does just come down to skill, gotta keep playing until I get good enough.

Old Post 10-15-11 09:17 #
xvertigox is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
GoatLord
Senior Member


Posts: 1414
Registered: 07-02


I'm suddenly reminded of how enormously difficult Final Doom was when I started playing it using Brutal Doom a couple weeks ago.

Old Post 10-22-11 18:12 #
GoatLord is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Cyanosis
Member


Posts: 648
Registered: 10-10


I thought Brutal Doom made the game a little bit easier, what with the headshot damage amplification and the more deadly weapons in general. But I am playing version 11. The only BS thing was the Cyberdemon's grenades (which I edited out).

I don't play -fast though and it's never appealed to me, I don't like the game being broken.

The question is, does anyone like playing with respawning monsters? On lower difficulties (perhaps HNTR) it would be pretty fun for nonstop carnage without being overly overwhelmed and most IWAD maps had more ammo than they had monsters on the levels. Of course you're bound to run out of ammo if you try to kill everything you see.

Old Post 10-28-11 20:23 #
Cyanosis is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mr. Chris
The term is "prehensile"


Posts: 3663
Registered: 07-02


BD is up to version 0.12 (and 0.13 in dev/test) btw. No more cyber nades or spider BFG attack.

Old Post 10-28-11 21:22 #
Mr. Chris is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
MajorRawne
Member


Posts: 446
Registered: 04-10


Hmm, respawning monsters... I'm with Cyanosis, the -fast (and -respawn) options don't appeal to me, they're too broad. I'd rather spend a couple of hours happily tweaking the stats for certain monsters.

Rather than hammering the player with four Cybers in one room, maybe just a Cyber who is more resistant to pain and has an additional attack (maybe a melee stomp which does massive damage, possibly combined with the ability to teleport at will - what a terrifying game of cat and mouse that might make!).

Or, imagine a Spider Mastermind with total pain resistance! That would be a nightmare to deal with. Of course you'd have to make sure the player couldn't BFG-rush it and kill it in a pathetic single hit, but rather than edit the creature's health, simply don't provide a BFG. Or give the player a flamethrower, tweak the stupidly excessive damage, make it shorter ranged, and provide enough (broken) cover for them to go hunting...

Old Post 10-28-11 23:07 #
MajorRawne is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Catoptromancy
Forum Regular


Posts: 720
Registered: 08-06


I play almost all maps on -fast. Beating a "new" map on first try is boring and -fast adds good challenge to it, without the madness of -skill 5. -fast is also a demo standard so it will be excellent practice for speedrunning. I do not play megawads with -fast. Mastering a hard level in -fast takes too much time. There are too many wads to play than spend forever with a single megawad.

You will need to play the better maps many times to establish a good route and precise order in which to pickup items or kill monsters. Careful planning and secrets can help greatly. I am not a wall pusher, so if I am stuck playing a map for too long I will open DB2 and find secrets. Also I never save and always pistol start.

I really do not like personally editing monsters to make game harder. It seems kind of silly even if it does add challenge.

Old Post 10-29-11 05:34 #
Catoptromancy is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6844
Registered: 06-06



Ryback said:
It's not really for casual play though and some of the harder levels do turn into a grind done that way.
I have a feeling that Heretic has weaker monsters than Doom, at the same difficulty level. Doom seems tougher on -fast than Heretic...

Old Post 10-29-11 08:40 #
printz is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
MajorRawne
Member


Posts: 446
Registered: 04-10



Catoptromancy said:
I really do not like personally editing monsters to make game harder. It seems kind of silly even if it does add challenge.

Why does editing monsters seem silly? In a sense, you are editing the universal monster settings by adding -fast. Also it avoids introducing new ubermonsters like those from Realm666, some of which require editing to make them fit in with the standard monsters. (I'm looking at the 20,000HP beasts with seven attacks each)

Old Post 10-29-11 21:48 #
MajorRawne is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 21:39. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > Question regarding fast monsters

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory