Mithran Denizen
Senior Member

Posts: 1093
Registered: 05-10 |
Cyanosis said:
Yep. One's for sore losers,
You don't have to be sore to want to keep playing after you die, without having to waste time running past shit that you've already blown through multiple times. I appreciate a challenging map from time to time to remind me how much I suck, but more often I find myself playing Doom mods for the opportunity to explore the different little worlds that people come up with, and to see how the gameplay and general design can all come together to form a compelling experience.
Since I don't have the spare time to really play Doom that often anymore, I have to make sacrifices, so there are cases when I'm somewhat interested in experiencing a map in its entirety, but not really interested in "winning" or "beating" the map at all, or in spending more than a handful of minutes on it. When this happens, I'd rather be able to keep playing naturally, using the resurrect command to keep going for as long as the map holds still my attention, as opposed to spamming saves, spamming attempts, just running through with IDCLIP/IDDQD, or quitting outright.
The point in my life when I cared about "winning" vs. "losing" at a computer game has passed, and I play Doom for my own enjoyment, not out of any desire to conquer or complete anything.
And both revolve around cheating.
Who cares? In any case, using IDDQD has a massive disruptive effect on all gameplay, which does then "revolve around cheating", while I'd argue that playing with resurrection allowed can still be ~90% "normal gameplay" just without the same permanent consequences for screwing up or being careless here or there.
I simply don't use it and just think it's a ridiculous command to have in there unless for testing purposes. I didn't know there was any other (shooter) game that had a resurrect cheat on the spot and bypass your "death state" since Blood's SPORK code.
When you say it that way, how is IDKFA, or IDDQD, or IDCLIP really any less inherently ridiculous? How about TNTEM (Boom's command to kill all monsters in the map)? These codes are all very useful for testing, and can all be used by players at will to reduce the game's challenge to essentially nothing, if they so desire. Hell, ZDoom's "resurrect" is arguably less detrimental to normal play than any of the above four codes, all of which also screw with fundamental assumptions about how the game world works when we're not cheating.
IDKFA eliminates weapon/ammo/item scarcity and makes key locks pointless, IDDQD voids the health loss and death elements of gameplay altogether, IDCLIP lets the player escape the confines of the map geometry without limitation, and TNTEM lets one clear the map of resistance without even firing a shot.
How is the ability to escape from your death state on command more of an upheaval than all of that? Is it the impure/nonvanilla nature that puts it over the edge, or am I missing something? I can understand a person being disinterested in the ability to resurrect their dead player, but I'm a little puzzled as to why you say it's a ridiculous command in itself.
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