killer2
Member

Posts: 514
Registered: 02-10 |
Gez said:
I really can't believe people are seriously whining about that. As if it is an important part of Doom's gameplay to fire shots at very distant monsters and happily notice that the bullets, indeed, do very well vanish entirely as is good and proper.
I mean, most Doom maps don't feature areas large enough for it to be noticed at all. With the advent of limit-removing ports, however, such maps started to appear. One day, someone noticed that the bullets didn't connect on some map and thought it was a bug, the range was increased as a result. Ten years later, people are considering it a bug that the bullets do not vanish.
Well, if a longer range does detract from your enjoyment of the game, it's a good thing there are other ports that didn't change this value. You can try using them.
Haters are always gonna find something to whine about, no matter how unimportant or obscure that thing is.
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