Weird impy thing
Register | User Profile | Member List | F.A.Q | Privacy Policy | New Blog | Search Forums | Forums Home
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > How Would You Like Your Tech Base Served?
 
Author
All times are GMT. The time now is 22:03. Post New Thread    Post A Reply
Technician
Still no custom title


Posts: 5765
Registered: 08-04


So I've taken on the project of making some standard tech based maps, something I usually avoid. What makes a great tech base? What do like to see when playing a map devoid of skulls and gore, where surrealism can't be used for aesthetics?

Are there mechanics you like to see exclusive for tech bases, or some cliche things that everyone has done?

Lend me your knowledge Doomworld!

Old Post 10-28-11 03:12 #
Technician is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
DeathevokatioN
Forum Staple


Posts: 2089
Registered: 03-10


I dunno, I'd love to post an essay on what makes a great classic tech base, but when it comes to tech bases, the only style that I can tolerate are Brad Spencer styled tech base maps which have overwhelmingly badass and awesome gameplay, tons of action, non linear layout, and attractive old schoolish visuals and smooth texturing.

http://www.doomworld.com/idgames/index.php?id=10780

http://www.doomworld.com/idgames/index.php?id=12029


I'll probably post something more elaborate once I've gotten some sleep...

Old Post 10-28-11 03:40 #
DeathevokatioN is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
yellowmadness54
Senior Member


Posts: 1148
Registered: 03-10


Why do all these questions sound like I'm ordering food?

Well, to answer your question, I like branching out hallways, missing tiles, and some darker areas and bright areas, unlike Hell's either being dark or bright through out.

I like to see a lot of details, elevators, and zombies. Other demons really don't go well with the labs.

A lot of secrets, of course. Highly enclosed areas, to the point where its like you are crawling through vents.

Make excessive use of switches and doors. IE switches to open doors on other parts of the base, etc.

Try to have windows to an out doors area. And in the middle perhaps, an open courtyard-ish style setting that leads to other branches of the base.

Old Post 10-28-11 03:40 #
yellowmadness54 is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Marnetmar
Forum Staple


Posts: 2025
Registered: 09-10


With interesting architecture. OH WAIT.

Old Post 10-28-11 04:23 #
Marnetmar is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Mechadon
Senior Member


Posts: 1787
Registered: 12-06


STARTAN. Lots and lots of STARTAN.

Old Post 10-28-11 04:43 #
Mechadon is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Tarnsman
Mini-Member


Posts: 86
Registered: 05-11



Mechadon said:
STARTAN. Lots and lots of STARTAN.

You can never have enough STARTAN, it's like TEKGREN, there can never be too much of it.

Old Post 10-28-11 05:19 #
Tarnsman is online now Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
valkiriforce
Forum Regular


Posts: 724
Registered: 02-10


I like the use of FLAT14 in some tech base maps. I agree Brad Spencer would be a good influence, I recently made a tech base map inspired from his creations. It's good to mix and match some textures like STARBR2 with METAL or STARGR1 with COMPBLUE for some interesting results.

Old Post 10-28-11 05:27 #
valkiriforce is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
PRIMEVAL
Senior Member


Posts: 1395
Registered: 03-09


As long as there is good layout, good game play, and it at least looks nice (aligned textures, good texture flow, etc) then I'm happy.

__________________
Facebook | Twitter | Music on Facebook | Soundclick | Youtube | SoundCloud | ReverbNation

Old Post 10-28-11 07:36 #
PRIMEVAL is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
purist
Senior Member


Posts: 1112
Registered: 04-04


Have plenty of outdoor areas. Not only does the rough terrain contrast nicely with the more rigid tech theme but it will give the base a sense of place.

Also, make the base dynamic by using lots of moving things and changing architecture for example.

Lots of windows, both interior and exterior. I'd use them at every opportunity that it doesn't interfere with set-piece traps and gameplay flow.

Old Post 10-28-11 08:10 #
purist is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
40oz
And who knows, maybe I'm wrong. But that's extremely unlikely because I'm always right.


Posts: 5063
Registered: 08-07


a bowl of pink spaghetti on the side, please.

Old Post 10-28-11 09:06 #
40oz is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
SeanWJF
Junior Member


Posts: 197
Registered: 05-11


Grey textures and lots of outdoor areas.

Old Post 10-28-11 09:54 #
SeanWJF is offline Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
D_GARG
Forum Regular


Posts: 797
Registered: 12-09


lots and lots and lots of computer screen/part/buttons/panels/mecha/machine/metal/cable textures

and metal pillars, fence and of, stiff geometry

Old Post 10-28-11 10:26 #
D_GARG is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
printz
CRAZY DUMB ZEALOT


Posts: 6845
Registered: 06-06


Lots of computers and TEKWALLs (even though TEKWALLs look stupid because they look like oversized PCBs). For all this, Doom 1 is better than Doom 2.

Old Post 10-28-11 10:34 #
printz is online now Profile || Blog || PM || Search || Add Buddy IP || Edit/Delete || Quote
D_GARG
Forum Regular


Posts: 797
Registered: 12-09



printz said:
Lots of computers and TEKWALLs (even though TEKWALLs look stupid because they look like oversized PCBs). For all this, Doom 1 is better than Doom 2.


for real, thats a true story

Old Post 10-28-11 11:12 #
D_GARG is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
dew
Feral Kid


Posts: 1702
Registered: 05-08



40oz said:
a bowl of pink spaghetti on the side, please.

oh, totally. some amorphous fleshy structures vomited through the walls in secret areas for the "hell is leaking in" effect.

Old Post 10-28-11 12:04 #
dew is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
purist
Senior Member


Posts: 1112
Registered: 04-04


Tech bases are handy for giving the map a sense of purpose rather than simply kill all or escape. Try setting actual objectives and have the map play out like a story. Also give the map or even areas within the map a function. Hyper realism will usually fall flat but some pseudo realism will add to the atmosphere.

Old Post 10-28-11 20:29 #
purist is offline Profile || Blog || PM || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
Mr. Freeze
Senior Member


Posts: 1534
Registered: 06-09


Color-coding.

Old Post 10-28-11 20:56 #
Mr. Freeze is offline Profile || Blog || PM || Email || Search || Add Buddy IP || Edit/Delete || Quote
Use3D
Forum Legend


Posts: 4456
Registered: 04-02


With a side of crushing ceilings, or as I call them, crybaby detectors.

Old Post 10-28-11 21:00 #
Use3D is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
jazzmaster9
Newbie


Posts: 7
Registered: 11-11


I like my Tech-base old school if you know what i mean,
i like it to look like the way john Romero would have designed it, very abstract.

Old Post 11-09-11 03:47 #
jazzmaster9 is offline Profile || Blog || PM || Email || Homepage || Search || Add Buddy IP || Edit/Delete || Quote
All times are GMT. The time now is 22:03. Post New Thread    Post A Reply
 
Doomworld Forums : Powered by vBulletin version 2.2.5 Doomworld Forums > Classic Doom > Doom General > How Would You Like Your Tech Base Served?

Show Printable Version | Email this Page | Subscribe to this Thread

 

Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is OFF
vB code is ON
Smilies are OFF
[IMG] code is ON
 

< Contact Us - Doomworld >

Powered by: vBulletin Version 2.2.5
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Forums Directory