KiiiYiiiKiiiA
Member

Posts: 657
Registered: 04-11 |
Ok, so my question is basically this. Sorry if this post is all rambly and incoherent, am just thinking 'out loud' here.
If you guys were designing (or playing) a vanilla megawad, what would be the first level that you would expect to find various weapons or items? Say, a Rocket Launcher? Or a chaingun? (I should mention that I am talking purely about single player here.)
Might you put the Super Shotty in a secret on level 2, but not allow the player to find it freely until, say level 5. And what about plasma weapons?
Are you more in favor of giving heavy weapons early, but restricting ammunition, gradually giving more as the levels progress.
And of course, the all important backpack. At what point would you hand out this item?
And even stuff like ammo and berserk packs. For example, you find your first cell ammo in Doom2 in a secret on map 03 but don't get a plasma gun, even in a secret, until map 05
Just by way of comparison, I looked at a few of the iwads.
Doom2:
chainsaw: (map 01 at start, sort of a secret), map 10 in some sludge.
shotty: (map 01 in a secret) map 02
Super shotty: map 02
chaingun: map 03
rocket launcher: (map 01 in a secret) map 03
plasma gun: (map 05 in a secret) map 06
BFG: (map 08 and map 09 in a secret) map 10
Backpack: not til map 06, (map 03 in a secret)
It was pretty amazing that if you miss the chainsaw right at the start of map 01, you don't get another shot at it until map 10, and even then, it is in some nukage, hidden behind a pillar. I don't think modern designers would do this. I have been thinking that Doom2's designers saw the chainsaw as a sort of easter egg, rather than how we see it now as a way to balance gameplay etc.
Evilution:
chainsaw: map 02
shotty: (map 01 in a secret) late map 01
Super shotty: (map 02 in a secret) map 03
chaingun: map 01
rocket launcher: (map 02 in a secret) map 03
plasma gun: (map 03 in an area which should be a secret) map 07
BFG: map 15 (hard to find unless you know, tho not a secret) map 16
Backpack: map 02
Couldn't be stuffed doing Plutonia.
Anyway, seeing as how I am working a lot on TNT2, all the things I have mentioned are quite relevant to the project.
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