vdgg
Moderator
Posts: 872
Registered: 08-07 |
I guess it depends on how you play...
The outside area filled with lost souls is connected with the playing area - there are many windows. Once the lost souls see you (they are marked "deaf"), they are awakened and start floating towards the player (some of them are stopped by teleporting linedefs which move them backwards and stay by the "mountain" for a long time. However, because there are more lost souls than teleporter destinations, most of them ignore these teleporting linedefs). Then they join the action using one of many windows. Unless I missed something, the only way they can *teleport* into the playing area is using one of the linedefs surrounding a mancubus (2009-2012).
A lot can be observed by recording a demo and playing it back afterwards (prboom-plus), and either use the automap, press IDDT IDDT to trace the movement of the monsters or switch to camera mode and take a look e.g. at the mountain. Some of the lost souls should stay there "trapped" forever.
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