vdgg
Moderator
Posts: 872
Registered: 08-07 |
I played Knee-Deep in The Dead in 1993 or 1994. I'm Too Young To Die. I treated the game's physics the same as Wolfestein's. It was basically strolling through the levels and shooting. I knew the key responsible for running existed, but I didn't find it too useful. OTOH, I was well aware of strafing.
Then came Doom II, version 1.666. In Underhalls I had to run for the first time - it was necessary to jump across a gap. Since then I began to use the run funcion more frequently; I was interchaning walking and running.
[digression]
I disagree with Catoptromancy, as I don't think strafe running (SR40) is a "basic movement from standard control setup". id guys didn't know about SR40, as there is not a single gap in Thy Flesh Consumed or Doom II which would require anything more than just running. You can even access that soulsphere/blur sphere secret in The Gantlet by just running at a right angle.
[/digression]
Doom wasn't an attractive game for me. Not aware of Final Doom or awesome custom PWADs, I only occasionally played the game until around 2006 maybe. I did however see "Doom done quick" video and on level 5 I noticed the "player" to fire his rocket launcher against a wall. The screen turned red and after a fraction of a second he found himself on the opposite side of the map, jumping through a window. Well I did try to repeat it myself, but I gave up after a few hundreds of times. Now I'm not sure if I had enough health/armor to do this jump, to be honest, so no wonder I failed.
The first time I saw an arch-vile jump was probably through watching a demo on Requiem MAP15. I was discovering Doom mods like crazy, I got to know Ledmeister's site, Andy Olivera's Visions of Doom (great classic WADs and demos, some of them TAS, though I still didn't quite know what "manufactured demo" term meant). I discovered tricks such as pressing buttons which has not raised from the ground (z-axis abuse). I never really liked it, and until today I feel like a cheater when exploiting quirks while playing 1994-1997 WADs, whose authors were unaware of them. I also got to know there existed "gliding" which I never learned as a keyboarer and I virtually hated seeing. Shortcuts using rocket jumps or arch-vlie jumps were OK - not because these tricks were ancient, but because you had to sacrifice something (your health). Glides were not exciting to watch at all - a speedrunner performing a glide to finish the map quicker did finish it quicker, but some action was missing.
Well, now I know about virtually any quirk and use many of them. To finish the story, I also found a ZDoom-specific one, didn't find any mention about it (but I don't read ZDoom forums). Running into the spot where a barrel has just exploded gives you vertical boost. It may be exploited for example in Caverns of Darkness, MAP04, near the super shotgun, you jump above a ledge which normally blocks you.
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