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casper
Full of crap


Posts: 37
Registered: 06-01


is there anybody outthere who needs a story in a map?
is a story important?
>>>>>>>><<<<<<<<<<<<>>>>>>>>>>>>>><<<<<<<<<<<<>>>>>>

Old Post 06-29-01 08:32 #
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Liam
the Bard formerly known as the Bard


Posts: 4014
Registered: 08-00


You don't need one. It doesn't really enhance the gameplay. Still, if it is a megawad/TC you're making, it would be best to have one.

Old Post 06-29-01 12:30 #
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Zaldron
Sex Cauldron


Posts: 7467
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You don't need storylines, but you gotta get yourself a theme for the level.

I don't really care who I am, or why am I there. But if I'm in a military base, I wanna see computer labs, guard houses, living quarters, recreation rooms, armories, baths, etc etc.

There's a lot of difference between a level, and a random assortment of rooms.

Old Post 06-29-01 12:34 #
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Liam
the Bard formerly known as the Bard


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You don't need storylines, but you gotta get yourself a theme for the level.

I don't really care who I am, or why am I there. But if I'm in a military base, I wanna see computer labs, guard houses, living quarters, recreation rooms, armories, baths, etc etc.

There's a lot of difference between a level, and a random assortment of rooms.


Well, you do have hell maps. Those are fun to make because nobody has been there or have an idea of it so nobody can go: HEY! This doesn't feel like a hell map!

I'm doing a few doom2 maps right now and then I'm going to tackle a replacement for "inferno".

Old Post 06-29-01 12:40 #
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Zaldron
Sex Cauldron


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But you always follow some sense for Hell. Just take a look at the levels you're making. Everything's in the right place, no matter if it's and outdoor lava crater or a macabre gothic castle.

Old Post 06-29-01 12:42 #
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MACVILWHORE
Want some coffee?


Posts: 477
Registered: 06-01


Just one that tells you how ya got there and why, BUT GOOD GAMEPLAY, WE NEED GOOD GAMEPLAY PEOPLE, THAT "IS" WHAT matters doesn't it?

Old Post 06-29-01 13:56 #
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Doom-Child
Wears the man-pants in this family


Posts: 1365
Registered: 06-01


Personally, I prefer a level that incorporates whatever story it has into the level (like that Trust ZDoom TC from a couple of months ago). I'm big into the immersion quality of gaming (I lose track of time when I play Q3 or HL), and I think a story really helps push that along.

However, as always, gameplay is essential. And layouts that don't suck are good too.

DC

Old Post 06-29-01 14:15 #
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pilottobombadier
Stained Class King


Posts: 1199
Registered: 06-01


Yeah, gameplay is numero uno, regardless of what the story is. If the level doesn't play out the way you, the player need it to, it'll suck. I've personally played a quite a few levels that were considered "the best", but I didnt' like 'em. I prefer the slaughter to puzzles and adventures. It kinda lowers the boiling on the blood when you got godmode all weapons, and a million and a half critters placed JUST right.

Old Post 06-29-01 14:23 #
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Liam
the Bard formerly known as the Bard


Posts: 4014
Registered: 08-00



I prefer the slaughter to puzzles and adventures.


Keeping the doom tradition alive!

Old Post 06-29-01 14:46 #
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