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Cire
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Posts: 59
Registered: 10-08


I'm trying to make a collection of all released official source code related to the Doom engine. So far I have found the following files:

acc-source.zip
am_oids.zip
dmutils.zip
doombsp.zip
doomclassic_ios_v21_src.zip
doomclassic_iphone_v1.0_source.zip
doomsrc.zip
Heretic_Source.zip
Hexen_Source.zip
idsetup.zip
idtech4-doom3-source-GPL.zip
JagDoomSource.zip
ipxsrc.zip
sersrc.zip

Is that everything that's been released or are there more available?

Last edited by Cire on 11-27-11 at 15:09

Old Post 11-26-11 11:02 #
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Kappes Buur
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Posts: 497
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All of these look like idTech1 related.

If you are interested in other idTech engines, a few days ago the source for DOOM3 was released
https://github.com/TTimo/doom3.gpl

Last edited by Kappes Buur on 11-26-11 at 14:16

Old Post 11-26-11 14:05 #
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fraggle
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There are two versions of the ipxsetup and sersetup sources, so make sure you get both.

xwadtools has the source to multigen, which Id originally wrote.

If you're interested in the Raven sources, there's the acc source.

Old Post 11-26-11 14:45 #
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Cire
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@fraggle Thanks, could you also please give me download links?

Old Post 11-26-11 14:55 #
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shadow1013
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Posts: 228
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multigen is present in dmutils.zip, which I have, and I also have doombsp, ported and non-ported. I could upload them here in a little when I find the originals

EDIT: Here they are, and more than I thought:

IPXSETUP: http://www.megaupload.com/?d=4MPNRB0Q
IDSETUP: http://www.megaupload.com/?d=JLJSGVXO
DOOMBSP: http://www.megaupload.com/?d=Q0FH19YU
DMUTILS: http://www.megaupload.com/?d=YGXHJSK8
AM_OIDS: http://www.megaupload.com/?d=7NCMGO1B

Last edited by shadow1013 on 11-26-11 at 15:18

Old Post 11-26-11 15:08 #
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fraggle
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dmutils.zip


Hadn't heard of this before, thanks! This actually contains multigen, so you don't need the xwadtools version.

Download links:

ACC

IPXSETUP Doom 1 version, Doom 2 version.

SERSETUP Doom 1 version, Doom 2 version.

Old Post 11-26-11 15:10 #
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Cire
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Thanks, much appreciated. Seems I only had the Doom 2 version of IPX/SERSETUP.
@ shadow1013 Sure, please upload, will be interesting to check out.

Old Post 11-26-11 15:16 #
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shadow1013
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Everythings uploaded in my previous post :) and just for the sake of it I'm gonna upload my port of doombsp to normal C, which has only two differences from the original:

1: an option to create PWADS
2: Removed that annoying align to grid for things

http://www.megaupload.com/?d=MKZJ7WLQ

Old Post 11-26-11 15:21 #
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fraggle
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fraggle said:


Hadn't heard of this before, thanks! This actually contains multigen, so you don't need the xwadtools version.

dmutils.zip was missing from idgames, so I wrote a short text file and uploaded it.

Old Post 11-26-11 16:09 #
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Cire
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Good. Also, there's also the Jaguar Doom source.

Old Post 11-26-11 16:17 #
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Cire
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Posts: 59
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The following files are also missing from idgames:

am_oids.zip
doomclassic_ios_v21_src.zip
Heretic_Source.zip
Hexen_Source.zip
JagDoomSource.zip

Old Post 11-26-11 16:32 #
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Gez
Why don't I have a custom title by now?!


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fraggle said:
dmutils.zip was missing from idgames, so I wrote a short text file and uploaded it.

If you want to know, it was sent to the DOSDoom guys (more specifically Andy Baker) in 1998. There's a news blurb that's the only remaining trace of that.


Groovy

Undoubtably the "Newsflash of the Day" is the one found at the DosDoom site... John Carmack has sent Andy the source code of the utilities id Software used to create Doom! You can get it from their download page or mirrored here at Doomworld (144K).


Yeah, the FTP mirror at Doomworld is long dead and gone.

Old Post 11-26-11 16:32 #
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Quasar
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If somebody is feeling adventurous, they could bug James Monroe at Raven one more time to see if he can release a GPL'd version of ACC.

Old Post 11-26-11 16:35 #
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shadow1013
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Fraggle: lumpy was used to generate the graphics files for the the IWAD, it took .lbm source files and generated wads with the graphics necessary to run DOOM

EX:

$load titlepic.lbm
titlepic patch 0 0 320 200 0 0

The above script takes a 320x200 image named titlepic.lbm and creates a doom picture named titlepic, inside of the wad named after the base name of the script, which are defaultly extensioned with .ls

Old Post 11-26-11 17:07 #
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