_bruce_
Forum Regular

Posts: 799
Registered: 11-07 |
40oz said:
I think Adrian Carmack's art was much more gripping for me than anything in Doom 64. The hanging limbs from chains, the decapitated heads on poles, the twitching impaled zombieman, the marble pillar with the beating heart, The ripped up Hell Baron's in E2M8. Doom 64 hardly has anything like that.
The amount of color in PC Doom really makes the blood and gory deaths come alive when you see them. Especially the cacodemon's organs gushing out from it's face and the eye popping out and rolling on the ground. That sprite alone has many ranges of colors which really portray what's happening.
Many of the sprites in Doom 64 show the same actions, but the monsters are often camouflaged to the color of the room via colored lighting, which means you hardly see the blood much at all for any of the monsters, only excepting the pinky demon which has a sick death animation, with that stream of blood from it's nose splashing down on it's corpse.
Artists of id did high quality stuff and designs.
D64 gfx, esp. monsters, look childish(except for Demon) and has way less detail... reminds me of "artwork" used in early PSX 3d intros.
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