Maes
I like big butts!

Posts: 8662
Registered: 07-06 |
There are other ways to simulate complex architecture in Doom: if you forsake the implied requirement that any decorative thingamabob should be walkable upon or 100% 3D-model perfect, you can use custom textures to great effect.
Compare e.g. Hell2Pay (or was it Perdition's Gate?) which has a neat trick involving space rockets that appear to take off: they are in reality transparent textures that move upwards.
Another map has a complex helicopter object constructed in the same way (but with a more convincing 3D effect, thanks to clever use of silhouettes), and I've seen occasional "clouds" and even a haunting hanging "moon" object (end of Night Tomb).
Hell, Even Cybie 2 has a quite convincing recreation of a basketball's hoop and backboard, cleverly using transparent textures and creating apparently "3D" objects.
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