Pirx
Member

Posts: 560
Registered: 11-04 |
Phml said:
Generally speaking I dislike realism in Doom but despite that I have to admit that's a pretty cool way to think about it.
or rather, survivors of the initial attack hid some stuff for themselves, in locations obvious for humans, but were killed by the demons later, leaving their supplies to doomguy.
anyway, that makes sense. in base maps, actually. as i was progressing through the game, i came up with a theory how those powerups like soul/megaspheres, invis, invuln which were obviously not of human origin were placed so the player might find help: the demons had enemies, who couldn't act freely, but helped the player as they could, testing him with elaborate secrets. guess what, doom 3 had this element, the soul cube.
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