bimlanders
Junior Member
Posts: 170
Registered: 06-09 |
Doom was the culmination of my shareware experience from the early 90s. Travel back to a time when downloading a couple of megs for a shareware game took a couple of hours, and you treasured each good discovery. Apogee, Epic Megagames, and id were the big three, with Softdisk also being common, but not as good (remember those awful Skunny games?) I didn't even know about Doom. I had played the crap out of Wolfenstein 3D, and I was blown away by it - where on the SNES could you play a game like this, or the Genesis?
One day my brother told me that he was finally going to download Raptor, even though it was going to take like three plus hours. The night he downloaded the game, I stayed at a friends house, but I was drooling in anticipation of how cool Raptor was going to be. So the next day I came home and asked about the new game. My brother said something to the effect of "forget Raptor for now, I also got DOOM."
I thought, "hu, well, I really want to play Raptor, but I'll see what the fuss is about." I think we were operating off of a 486/33 with 4 megs of ram, and after I realized that this was a highly detailed 3D game, I became highly skeptical. "This is going to run like shit," I predicted. But instead I was treated to a total feeling of immersion in a rich, smooth, fast, and frightening 3D world with zombie soldiers and strange brown aliens (what I called them originally) hurling fireballs at me. Every single idea and expectation I had previously had for what made video games good were completely sucked out the proverbial airlock, as I immediately converted to my new religion at the Church of Fucking Doom.
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